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Building for platform win32 on macOS with ARM64 fails #2683

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Description

Pre-flight checklist

  • I have read the contribution documentation for this project.
  • I agree to follow the code of conduct that this project uses.
  • I have searched the issue tracker for a bug that matches the one I want to file, without success.

Electron Forge version

6.0.0-beta.63

Electron version

v16.0.7

Operating system

macOS 11.6.2

Last known working Electron Forge version

No response

Expected behavior

Application for platform win32 should build.

Actual behavior

>   npx electron-forge make --arch=x64 --platform=win32
✔ Checking your system
✔ Resolving Forge Config
We need to package your application before we can make it
✔ Preparing to Package Application for arch: x64
✔ Preparing native dependencies
✔ Packaging Application
Making for the following targets: squirrel
✖ Making for target: squirrel - On platform: win32 - For arch: x64

An unhandled error has occurred inside Forge:
An error occured while making for target: squirrel
spawn mono ENOENT
Error: spawn mono ENOENT
    at Process.ChildProcess._handle.onexit (node:internal/child_process:282:19)
    at onErrorNT (node:internal/child_process:475:16)
    at processTicksAndRejections (node:internal/process/task_queues:83:21)

Steps to reproduce

  1. start from electron-forge template on macOS (ARM64)
  2. attempt to build for platform win32 and arch x86.

Additional information

No response

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