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//! Compound of five cubes: https://en.wikipedia.org/wiki/Compound_of_five_cubes | ||
use rpt::*; | ||
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fn lamp(x: f64, y: f64, z: f64, r: f64, e: f64) -> Light { | ||
Light::Object( | ||
Object::new( | ||
sphere() | ||
.scale(&glm::vec3(r, r, r)) | ||
.translate(&glm::vec3(x, y, z)), | ||
) | ||
.material(Material::light(glm::vec3(1.0, 1.0, 1.0), e)), | ||
) | ||
} | ||
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fn main() -> color_eyre::Result<()> { | ||
color_eyre::install()?; | ||
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let mut scene = Scene::new(); | ||
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// Related to the golden ratio, computed by hand with some geometry | ||
let magic_angle = ((3.0 * 5.0_f64.sqrt() - 1.0) / 8.0).acos(); | ||
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// Five cubes make up the compound; exploit symmetries | ||
let c_central = Cube; | ||
let c_green = c_central.rotate(-magic_angle, &glm::vec3(1.0, 1.0, 1.0)); | ||
let c_red = c_green.scale(&glm::vec3(-1.0, 1.0, 1.0)); | ||
let c_blue = c_green.scale(&glm::vec3(1.0, -1.0, 1.0)); | ||
let c_orange = c_red.scale(&glm::vec3(1.0, -1.0, 1.0)); | ||
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scene.add(Object::new(c_central).material(Material::specular(hex_color(0xC144EB), 0.4))); | ||
scene.add(Object::new(c_green).material(Material::specular(hex_color(0x45E542), 0.4))); | ||
scene.add(Object::new(c_red).material(Material::specular(hex_color(0xF55142), 0.4))); | ||
scene.add(Object::new(c_blue).material(Material::specular(hex_color(0x4275F5), 0.4))); | ||
scene.add(Object::new(c_orange).material(Material::specular(hex_color(0xF5BF42), 0.4))); | ||
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scene.add( | ||
Object::new(plane(glm::vec3(0.0, 1.0, 0.0), -0.80902)) | ||
.material(Material::diffuse(hex_color(0xFFFFFF))), | ||
); | ||
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scene.add(lamp(-2.0, 3.5, 0.5, 0.5, 60.0)); | ||
scene.add(lamp(0.0, 0.5, 5.0, 1.0, 2.0)); | ||
scene.add(lamp(2.0, 1.0, -5.0, 0.6, 10.0)); | ||
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let camera = Camera::look_at( | ||
glm::vec3(-0.9, 1.2, 2.4), | ||
glm::vec3(0.0, 0.0, 0.0), | ||
glm::vec3(0.0, 1.0, 0.0), | ||
std::f64::consts::FRAC_PI_4, | ||
); | ||
Renderer::new(&scene, camera) | ||
.width(1024) | ||
.height(1024) | ||
.max_bounces(5) | ||
.num_samples(50) | ||
.render() | ||
.save("output.png")?; | ||
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Ok(()) | ||
} |