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This repository has been archived by the owner on Jul 15, 2023. It is now read-only.

Releases: eidosmontreal/unreal-vdb

Precompiled_UE5.2.1_0.6.10

22 Jun 21:21
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Unreal 5.2.1, Plugin version 0.6.10

Please follow these instructions to add this plugin to your Unreal project.

This release includes example volumes and levels to get you started and inspired. Enjoy.

Bug fixes

  • Fix VDB post processing materials to output masked VDBs (color or alpha) with MRQ
  • A few other minor fixes

VDB_outputs

Precompiled_UE5.1.1_0.6.9

06 Jun 12:38
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Unreal 5.1.1, Plugin version 0.6.9

Please follow these instructions to add this plugin to your Unreal project.

This Release does not include example levels, but you can replace the SparseVolumetrics/Content folder by one of previous release (example: this one) and it will work !

Bug fixes

  • Fix runtime crash when loading a new level
  • Fix runtime crash when unloading a level with streaming VDBs

Precompiled_UE5.2.0_0.6.9

06 Jun 12:41
17fe6db
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Unreal 5.2.0, Plugin version 0.6.9

Please follow these instructions to add this plugin to your Unreal project.

This Release does not include example levels, but you can replace the SparseVolumetrics/Content folder by one of previous release (example: this one) and it will work !

Bug fixes

  • Fix runtime crash when loading a new level
  • Fix runtime crash when unloading a level with streaming VDBs

Precompiled_UE5.2.0_0.6.8

13 May 19:09
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Unreal 5.2.0, Plugin version 0.6.8

Updating plugin to official UE5.2

Please follow these instructions to add this plugin to your Unreal project.

This Release does not include example levels, but you can replace the SparseVolumetrics/Content folder by one of previous release (example: this one) and it will work !

Precompiled_UE5.2.0_0.6.7

14 Apr 12:30
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Unreal 5.2.0 (Preview 2), Plugin version 0.6.7

Updating plugin to UE5.2

Please follow these instructions to add this plugin to your Unreal project.

This Release does not include example levels, but you can replace the SparseVolumetrics/Content folder by one of previous release (example: this one) and it will work !

Precompiled_UE5.1.1_0.6.6

20 Mar 17:26
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Unreal 5.1.1 - Minor release with Bug fixes

Please follow these instructions to add this plugin to your Unreal project.

This Release does not include example levels, but getting data from other releases will work !

Bug fixes

  • Fix VDB clipping when camera is inside the volume
    • with negative scale Transforms
    • with negative scale VDB internal transforms
  • Tentative packaging fix with shader compilation error
  • Increased default number of VDB cached frames (CPU) to make animations run more smoothly
  • Reworked "Albedo" term to make it user-friendly

ScreenShot00001

Precompiled_UE5.1.1_0.6.5

07 Feb 17:57
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Unreal 5.1.1 release

This is a simple re-package of the plugin for Unreal 5.1.1.

Please follow these instructions to add this plugin to your Unreal project.

This Release does not include example levels, but getting data from other releases will work !

InGame_02

Precompiled_UE5.1.0_0.6.5

03 Feb 13:18
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Minor release with a few fixes

Bug fixes

  • Fix precision issue causing some VDB frames to not show with the sequencer
  • Fix shader compilation on some platforms that prevented project packaging
  • Fix some Vdb Niagara warnings

InGame_02

This Release does not include example levels, but getting data from other releases will work !

Precompiled_UE5.1.0_0.6.4

13 Jan 02:39
3cc21d6
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Update: Releasing 0.6.4 which is the same as 0.6.3 but fixes a crash on start-up when certain conditions where met. Crash found and fixed by @Adesii, thanks again @Adesii !

New Unreal 5.1.0 update integrating some user requested features and Quality of Life (QoL) improvements.

New features - Improvements

  • Add easier access to trilinear sampling option from the editor
  • Add QoL console variables to work with movie render queue (and more).
    • Add console variable to enable trilinear sampling on all VDBs. Helpful during movie renders, while keeping better performances in viewport preview.

    • If working with heavy VDBs for offline rendering, use lower settings for viewport visualization and easily crank up settings during movie rendering

  • Add option to render VdbMaterialActors after transparents (default is before transparents)
  • Add option to replace physically based blackbody temperature-to-color with user-defined color ramps (aka color curves / color atlases)
  • Add editor render target and post-process materials to allow VDB Arbitrary Output Values (AOVs) with Movie Render Queue.
  • Updated example levels to reflect recent changes (available with the xxx_with_data.zip package)

Bug fixes

  • Fix render target format issue with VdbPrincipledActors that used to clamp HDR color values.

Blackbody_ColorCurves

Vdb_AOVs

UE5.1.0 - Precompiled version 0.6.2

16 Nov 16:02
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Unreal 5.1 release

Unreal 5.1 is officially out !

This is a simple re-package of the previous plugin updates for Unreal 5.1 (i.e no updates).

Please follow these instructions to add this plugin to your Unreal project.

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