This builds an exported impulse locally on your machine as a shared library. See the documentation at Deploy your model as a C++ library. Library can then be imported in Unity as a new asset.
- Download and unzip your Edge Impulse C++ library into this directory
- Enter
./build.shin this directory to compile the project - Copy the
Unity/EIInference.csscript in your Unity project. This script provides 2 examples to run inferencing on static data - Import the
build/libedgeimpulse.soas a New Asset in your Unity project (Alternatively, import the unitypackage inside theUnitydirectory)