Saluki is an asset extractor for games using the IW Engine (Call of Duty games), and is the successor to Greyhound, built from the ground up in the rust programming language, with a new UI, features and many speed and quality of life improvements.
Saluki now supports all Call of Duty games released on PC from Call of Duty 1 to Black Ops 7.
- Extracts models, textures, animations, sounds, and other assets from IW Engine games
- In built preview for models, textures, and sounds
- Auto updates for the program and the hash packages
While donations are not required, they are greatly appreciated and help to cover development.
If you would like to support the development of Saluki, you can do so via the below links:
For titles using Ricochet, Cordycep must be used to extract assets.
For NX1 a specific build of Xenia is required: Xenia. Saluki WILL NOT work with xenia unless you are using this build.
For specifics on how to use Saluki, please refer to the Tools Tutorial
If you have OBS installed, please ensure it is updated to the latest version, as older versions have been known to cause issues with Vulkan.
The following tools/plugins are required/recommended for some assets/games:
- Cast by DTZxPorter (.cast) (Autodesk Maya/Blender)
- Intel TextureWorks by Intel (DDS + Utils) (Photoshop)
Saluki was made by echo000 & dest1yo, using porter-lib