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A non ECS "Game Engine" for Rust and Macroquad!

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Notice

This is extremely early in development, and major changes are happening all the time!

Kayak

Kayak is a simple to use, non ECS "Game Engine" for Rust and Macroquad!
Supports Windows, Mac, Linux and Web Assembly!

Creating a New Project

To create a new project with Kayak, you can do this command:

git clone https://github.com/eboatwright/kayak_template

Or, go to the template repository, and click: "Use this Template"!

Running a Kayak Project

You can run a project by going into your project's root directory and running the command:

./run.sh

or

sh run.sh

(On Linux and Mac you might need to do this command before):

chmod +x run.sh

Note: The build scripts use --release by default so that's why you might have slow build times.

Distributing

If your game uses textures, sounds or fonts (besides defaults) copy the res folder in src and ship it with your executable.

WASM

Go into the web folder, and replace all CRATE_NAME in index.html and build_wasm.sh with your crate name, then run the shell file!
You can use a program like basic-http-server in the web folder for testing.

This Project Uses My Modified Version of Macroquad

Check out the original here!
https://github.com/not-fl3/macroquad

License & Copyright

This repository is under the MIT license.
Check the LICENSE file for more information.