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…tions post-boot. - Start with bundled - Next, load from disk - Finally, should query live (not done yet)
- Fixed error caused by fetchLatestSchema stub not including valid keys - Changed getMergedEcosystemPath to be more viable - Enabled updateLatestMergedEcosystemSchema call in GameSelectionScreen
- Also removed EcosystemSchema class as no longer needed - Replaced usages of EcosystemSchema getters with reactive equivalents.
Fetches the latest schema from the API on game selection. 12 hour refresh window, can be tuned / removed based on needs. This uses the 304 response of the API to determine if the remote version has been updated since the last request. Not a huge difference in performance locally but it is more efficient on our end.
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Fetches the latest schema from the API on game selection with a 12 hour refresh window (can be tuned or removed if not necessary). Schema is cached locally and update requests make proper use of the 304 response to avoid pulling the schema when it hasnt been updated.
Depends on #2113