Change the icon paths used when reading a mod list from mods.yml #1504
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The old implementation had a comment mentioning BepInEx icon can be
read only from the cache, yet the code immediately tried to read it
from another location. Based on a sampling on 10 BepInEx games, none
actually contained the icon in the path that was used.
To simplify things, try to read the icon from the default location used
by BepInEx plugins, and fall back to reading the icon from cache. This
still isn't ideal, since cleaning the cache (by manually deleting the
contents) breaks all icons relying on the cache, but fixing this to
support all possible mod loaders is more than I'm willing to tackle
right now.