Addons for LibGDX, for ease game development
- libgdx-gradle-plugin: Ease the setup of a libgdx project;
- assets-gradle-plugin: Create an Assets class with all assets filename;
- packr-gradle-plugin: Add Packr tasks to bundle a JVM with your game;
- aseprite-gradle-plugin: Export Aseprite file to spritesheet.
- core-addons: Extensions methods for libgdx core;
- ashley-addons: Extensions methods and several base component/systems for Ashley;
- aseprite-addons: Allow to load Aseprite JSON and texture as Animation or extract slices;
- admob-addons: Add support to Admob to your libgdx game;
- libgdx-test: Test library to control your game from a test.
See the documentation website.
Please notes that everything is developed in Kotlin
See also: