Version: 1.6test2
Repository: https://github.com/drakmor/shadowMountPlus
Warning! Mounting images can cause shutdown problems and data corruption on internal drives! This depends on many factors, but is more common with older firmware versions. Please take this into account when testing.
ShadowMountPlus is a fully automated, background "Auto-Mounter" payload for Jailbroken PlayStation 5 consoles. It streamlines the game mounting process by eliminating the need for manual configuration or external tools (such as DumpRunner or Itemzflow). ShadowMountPlus automatically detects, mounts, and installs game dumps from both internal and external storage.
Compatibility: Supports all Jailbroken PS5 firmwares running Kstuff v1.6.7.
PFS support is experimental.
| Extension | Mounted FS | Attach backend | Status |
|---|---|---|---|
.exfat |
exfatfs |
LVD or MD (configurable) |
Optimal |
.ffpkg |
ufs |
LVD or MD (configurable) |
Legacy |
.ffpfs |
pfs |
LVD |
Experimental |
Notes:
- Backend, read-only mode, and sector size can be configured via
/data/shadowmount/config.ini. - Debug logging is enabled by default (
debug=1) and writes to console plus/data/shadowmount/debug.log(setdebug=0to disable). - exFAT is the preferred image filesystem, including on 4.xx firmware, with no known reboot/shutdown issues in typical use.
- Prefer exFAT (
.exfat) in most cases: it is generally more performant, case-insensitive, and does not have reboot/shutdown issues in typical use. - Use UFS (
.ffpkg) only when specifically needed for compatibility with your game/setup.
This file is optional. If it does not exist, built-in defaults are used.
Supported keys (all optional):
debug=1|0(1enableslog_debugoutput to console +/data/shadowmount/debug.log; default is1)mount_read_only=1|0(default:1)force_mount=1|0(mounting even damaged file systems; default:0)image_ro=<image_filename>(repeatable; force read-only mode for this image filename)image_rw=<image_filename>(repeatable; force read-write mode for this image filename)recursive_scan=1|0(0= scan only first-level subfolders,1= recursive scan without depth limit; default:0)backports_path=<absolute_path>(default:/data/backports; if<backports_path>/<TITLE_ID>exists, it is overlaid on mounted image viaunionfs)scan_interval_seconds=<1..3600>(full scan loop interval; default:10)stability_wait_seconds=<0..3600>(minimum source age before processing; default:10)exfat_backend=lvd|md(default:lvd)ufs_backend=lvd|md(default:lvd)scanpath=<absolute_path>(can be repeated on multiple lines; default: built-in scan path list below)lvd_exfat_sector_size=<value>(default:512)lvd_ufs_sector_size=<value>(default:4096)lvd_pfs_sector_size=<value>(default:32768)md_exfat_sector_size=<value>(default:512)md_ufs_sector_size=<value>(default:512)
Per-image mode override behavior:
- Match is done by image file name (without path).
- File names with spaces are supported.
- If multiple rules target the same file name, the last one in config wins.
- If no rule matches, global
mount_read_onlyis used. - Example:
mount_read_only=1
image_rw=PPSA1234-my-image.ffpfs
image_rw=MYGame 123.exfat
image_ro=legacy_dump.ffpkgScan path behavior:
- If at least one
scanpath=...is present, only those custom paths are used. /data/imgmnt/{ufsmnt,exfatmnt,pfsmnt}are always added automatically, even with custom paths.- With
recursive_scan=0(default), only first-level subfolders are checked. - With
recursive_scan=1, subfolders are scanned recursively. - Full scan loop runs every
scan_interval_seconds(default:10). - Sources newer than
stability_wait_secondsare deferred until stable (default:10).
Backport overlay behavior:
- If
${backports_path}/${TITLE_ID}exists, ShadowMount+ mounts it over the game root withunionfs. - Files from backport folder override files from the mounted image.
Validation:
- See
config.ini.examplefor a ready-to-use template.
Image mountpoints are created under:
/data/imgmnt/<fs>/<image_name>
Where <fs> is one of: ufsmnt, exfatmnt, pfsmnt.
Image layout requirement (.ffpkg, .exfat, .ffpfs):
- Game files must be placed at the image root.
- Do not add an extra top-level folder inside the image.
- Valid example:
/sce_sys/param.jsonexists directly from image root. - Invalid example:
/GAME_FOLDER/sce_sys/param.json(extra nesting level).
Default scan locations:
/data/homebrew/data/etaHEN/games/mnt/ext0/homebrew/mnt/ext0/etaHEN/games/mnt/ext1/homebrew/mnt/ext1/etaHEN/games/mnt/usb0/homebrew../mnt/usb7/homebrew/mnt/usb0/etaHEN/games../mnt/usb7/etaHEN/games/mnt/usb0../mnt/usb7/mnt/ext0/mnt/ext1/data/imgmnt/ufsmnt,/data/imgmnt/exfatmnt,/data/imgmnt/pfsmnt(mounted image content scan)
You can override scan roots with scanpath=... entries in /data/shadowmount/config.ini.
Recommended folder structure:
-
Default mode (
recursive_scan=0):/data/homebrew/<TITLE_ID>//data/etaHEN/games/<TITLE_ID>/
-
Recursive mode (
recursive_scan=1):/data/homebrew/PS5/<AnyFolder>/<TITLE_ID>//mnt/ext0/etaHEN/games/<Collection>/<TITLE_ID>/
Linux (Ubuntu/Debian):
- Required components installation:
sudo apt-get update && sudo apt-get install -y exfatprogs exfat-fuse fuse3 rsync
- Script:
mkexfat.sh - Usage:
./mkexfat.sh <game_root_dir> [output_file] - Example:
chmod +x mkexfat.sh./mkexfat.sh ./APPXXXX ./PPSA12345.exfat
- Notes:
- Source folder must be the game root and contain
eboot.bin. - Auto-calculates image size using rounded file allocation + metadata + safety margin.
- Automatically selects exFAT cluster profile:
- Large-file profile:
64K - Small/mixed-file profile:
32K
- Source folder must be the game root and contain
Windows:
- Recommended: use
make_image.bat(wrapper forNew-OsfExfatImage.ps1+ OSFMount). - Requirements:
- Install OSFMount: https://www.osforensics.com/tools/mount-disk-images.html.
- Keep
make_image.batandNew-OsfExfatImage.ps1in the same folder. - Run
cmd.exeas Administrator.
- Usage:
make_image.bat "C:\images\game.exfat" "C:\payload\APPXXXX"
- Behavior:
- Auto-sizes the image to fit source content.
- Source folder must be the game root and contain
eboot.bin. - Formats and copies source folder contents into image root.
- Optional (fixed size): run PowerShell script directly:
powershell.exe -ExecutionPolicy Bypass -File .\New-OsfExfatImage.ps1 -ImagePath "C:\images\game.exfat" -SourceDir "C:\payload\APPXXXX" -Size 8G -ForceOverwrite
FreeBSD:
- Script:
mkufs2.sh - Usage:
./mkufs2.sh <game_root_dir> [output_file] - Example:
chmod +x mkufs2.sh./mkufs2.sh ./APPXXXX ./PPSA12345.ffpkg
- Notes:
- Source folder must be the game root and contain
eboot.bin. - The script auto-calculates image size using rounded file allocation + metadata + safety margin.
- Recommended
newfsparameters for UFS2: - Large-file profile:
newfs -O 2 -b 65536 -f 4096 -m 0 -i 262144 - Small/mixed-file profile:
newfs -O 2 -b 32768 -f 4096 -m 0 -i 262144 mkufs2.shselects between these two profiles automatically (based on average file size).
- Source folder must be the game root and contain
Windows:
- You can create UFS2 images with UFS2Tool https://github.com/SvenGDK/UFS2Tool.
- Example:
UFS2Tool.exe newfs -O 2 -b 32768 -f 4096 -m 0 -i 262144 -D ./APPXXXX ./PPSA12345.ffpkg
Use a payload sender (such as NetCat GUI or a web-based loader) to send the files to Port 9021.
- Send
notify.elf(Optional).- Only send this if you want graphical pop-ups. Skip if you prefer standard notifications.
- Send
shadowmountplus.elf. - Wait for the notification: "ShadowMount+".
Add ShadowMountPlus to your autoload.txt for plk-autoloader to ensure it starts automatically on every boot.
Sample Configuration:
!1000
kstuff.elf
!1000
notify.elf ; Optional - Remove this line if you do not want Rich Toasts
!1000
shadowmountplus.elfIf a game is not mounted:
- Debug log is enabled by default; if disabled, set
debug=1in/data/shadowmount/config.ini. - Check
/data/shadowmount/debug.logand system notifications from ShadowMount+. - Verify scan roots:
- if
scanpath=...is set, only these paths are scanned; /data/imgmnt/{ufsmnt,exfatmnt,pfsmnt}are always scanned.
- if
- Verify scan depth:
recursive_scan=0scans only first-level subfolders;recursive_scan=1scans recursively.
- If logs show
source not stable yet, adjuststability_wait_seconds(or wait for source copy/write to finish). - Verify game structure:
- folder game:
<GAME_DIR>/sce_sys/param.json; - image game (
.ffpkg/.exfat/.ffpfs):sce_sys/param.jsonmust be at image root (no extra top-level folder).
- folder game:
- If you see
missing/invalid param.jsonfor an image, check via FTP that files are present under/data/imgmnt/<fs>/<image_name>/and includesce_sys/param.json. - If you see image mount failure, check image integrity and filesystem type (
.ffpkg=UFS,.exfat=exFAT,.ffpfs=PFS). - If you see duplicate titleId notification, keep only one source per
<TITLE_ID>.
If a game is mounted but does not start:
- Check registration notifications (
Register failed ...). - If the game is not registered, try removing its launcher icon and removing it from Itemzflow.
- If this does not help, remove the game data from system settings and retry (this will delete game saves).
- First Run: If you have a large library, the initial scan may take a few seconds to register all titles.
- Large Games: For massive games (100GB+), allow a few extra seconds for the system to verify file integrity before the "Installed" notification appears.