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Description
The update step is always 0 when Fusion is loaded, and then will become os.clock
(in the case of RobloxExternal
being used) upon next step, causing a massive jump. This in turn affects TweenScheduler
/SpringScheduler
in the main
branch and ExternalTime
in the push-pull-execution
branch.
This causes any Tween
or Spring
made in the same frame that Fusion is loaded to jump to completion the next frame.
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To Do