-
Notifications
You must be signed in to change notification settings - Fork 1.6k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Expansion #707
Expansion #707
Conversation
- Implemented introductory wing. Still needs combat balancing.
- Made introductory wing encounters a bit easier - Heal player between fights - Unlock logic for Executioner - Added Fabricator tab and init logic
- Added logic to switch the active scene from an event button - Stubs for each wing of the Executioner
- hypo and kinetic armour items are functional
- implemented command deck TODO: - implement stim - implmenet glowstone - implement ending
Happy anniversary! 10 years later, I just discovered this game over the past month and was considering to try and make a slight fork myself to celebrate ADR. Many of the forks here on Github are people just taking the open source version and removing the readme / credits of the original authors, which I find sad. I was already looking at that expansion branch. I am happy to see new content being added in. |
Thanks! I figured 10 years was a good excuse to get reacquainted with the project. Fork away my friend; but man did I write terrible code back then 😅 |
Hi Mike, my name is Alex. I noticed some (non-trivial) changes yesterday, and am extra excited! I just started up another game last night, and, in the way of providing some feedback, to the extent it might be useful, I did notice a few unusual behaviors:
Either way, thank you again for keeping it going - it's one of the few escapes I gravitate to when times are tough around here. I do have a few minimal web-dev skills, and am happy to help debug / troubleshoot / log some console data if you think it might help. I'm running this on a latest release of Firefox, on a Win10 laptop in the southeast US. Cheers mate. |
Thanks Alex! I appreciate both the kind words and the comprehensive bug report 🖤 Thanks again for playing. |
Happy to help :) |
I'll file a bug report. I'm working with a slightly forked code-base, but executioner.js is stock for me. In Engineering, the option to use the alien alloy is greyed out even though I have 15 alien alloys. |
@enderandrew I should probably let you take it with you, if it's useable 😅 Both issues should be fixed in d6059af |
And there I was, swinging and shooting away as maniacally as I possibly could hahahaha! Oooh that cracks me up, I almost feel like you should have just left that in there lol ;D Also curious, merely academically, but with a dreamy pinch of optimistic integrity, as to whether there is a chance of bringing multiplayer capabilities in here somewhere, at some point, somehow. I realize that that would be a major undertaking, but I do wonder ... |
@abmx There is no real server backend to track player information. If there was, you could track high-scores (though people can easily cheat). I'm sure that could easily be stored in a simple sqlite3 DB on the web server. When you discover the "cache" from previous play-throughs, you could perhaps discover some information from a previous player, though that would somewhat take away from the cache representing YOUR previous save and the notion that you repeat in this cycle of being in this room, blasting off and perhaps never truly escaping (as I interpret it). Other than that, I don't see players might interact in multiplayer. Real time combat on the map seems like a stretch for a game like this. @Continuities I tested a full playthrough with the bug fix, playing through all of Executioner and the new ending. Everything seemed to work with the bug fix. I really like this new addition to the game of an additional challenge and a new ending. |
@abmx multiplayer would require me to set up servers and build in anti-cheat logic. It'd be a pretty massive overhaul of ADR, to the point that I might as well just build a new game. Hm, now that's an idea... That said, the Switch port of A Dark Room has local multiplayer. |
Wow, I guess I picked the perfect time for my first full playthrough of ADR! No wonder all the info online was outdated, there was a brand new expansion! That final boss was hard though, I basically had to spam heals and stuns to get through it, which would have been much easier if each combat option had a key bind in addition to its clickable button. You really had me sweating bullets! |
There is an open issue for that and someone submitted a patch for that. I've updated that to work with the new stuff added in the expansion (hypo, stim, shield, plasma rifle, etc). in a fork I've started. I'll be sharing that in a few places when I've made a little more progress with the fork. I also agree that the boss fights in the Executioner are well balanced to provide a decent challenge. |
That's really weird, and I've been unable to reproduce myself. Can you export your game and send it to me to
investigate?
…On Sun, 2 Jul 2023 at 18:22, sadeshmukh ***@***.***> wrote:
I played through the expansion, wondering if there was more content after
the spaceship, and unfortunately I couldn't go back. So, I clicked the
restart button, hoping to play through the entire expansion, and then no
wrecked spaceship spawned. I've unlocked the whole map.
[image: image]
<https://user-images.githubusercontent.com/34202452/250406723-e7c680d9-2e6b-49ae-8317-9d5d3e8f4759.png>
I believe it's a problem with the end screen restart button.
—
Reply to this email directly, view it on GitHub
<#707 (comment)>,
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/ABFIQA4BKTCVDPZFZFPKCN3XOHYA5ANCNFSM6AAAAAAZA3Z234>
.
You are receiving this because you were mentioned.Message ID:
***@***.***>
|
It's ADR's 10th anniversary, so here's a little expansion. Don't say I never did anything for you.
<3 Michael