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The Arcade ArPow build pipeline job should explicitly pass the binaryLog option #2090

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dotnet/arcade
#7104
@MichaelSimons

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@MichaelSimons

The Arcade build script defaults to use the binaryLog option when the ci option is set. A subset of the .NET repos (e.g. FSharp & Roslyn) have customized build scripts that do this defaulting. The result is the Arcade ArPow build job fails with the following error:

Binary log must be enabled in CI build, or explicitly opted-out from with the -excludeCIBinarylog switch.

To make the Arcade ArPow build job more flexible/usable, it should be explicitly specifying the binaryLog option since we want to capture the binlog in these jobs.

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