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Fix arm64 scalar intrinsic use with small arguments #73876

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Aug 13, 2022
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4 changes: 4 additions & 0 deletions src/coreclr/jit/compiler.h
Original file line number Diff line number Diff line change
Expand Up @@ -58,6 +58,10 @@ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

#include "emit.h"

// Forward declaration
template <class T>
inline var_types genActualType(T value);

#include "hwintrinsic.h"
#include "simd.h"
#include "simdashwintrinsic.h"
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5 changes: 5 additions & 0 deletions src/coreclr/jit/hwintrinsic.h
Original file line number Diff line number Diff line change
Expand Up @@ -866,6 +866,11 @@ struct HWIntrinsic final
{
baseType = node->TypeGet();
}

if (category == HW_Category_Scalar)
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What about the HW_Category_Special category? Likely the above three cases that get a type via GenTree::TypeGet should be changed to use genActualType(tree) instead.

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I was trying to make a targeted change, and hadn't fully investigated all the processing that "Special" nodes have. It turns out that this class is only used on arm64, and the only "special" instruction is "Yield", which has no arguments, and for which the "baseType" is ignored. So I could just make the genActualType unconditional as you suggest.

{
baseType = genActualType(baseType);
}
}
}
};
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29 changes: 29 additions & 0 deletions src/tests/JIT/Regression/JitBlue/Runtime_73804/Runtime_73804.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,29 @@
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.

using System;
using System.Runtime.CompilerServices;

public unsafe class Runtime_73804
{
public static int Main()
{
short value = 0x1000;
int r = Problem(&value);

return 100 + r - System.Numerics.BitOperations.LeadingZeroCount((uint)value);
}

[MethodImpl(MethodImplOptions.NoInlining)]
private static int Problem(short* s)
{
if (System.Runtime.Intrinsics.Arm.ArmBase.IsSupported)
{
return System.Runtime.Intrinsics.Arm.ArmBase.LeadingZeroCount(*s);
}
else
{
return System.Numerics.BitOperations.LeadingZeroCount((uint)*s);
}
}
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<Optimize>True</Optimize>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Compile Include="$(MSBuildProjectName).cs" />
</ItemGroup>
</Project>