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Delete dead WinRT code in Activator #55721

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Jul 16, 2021
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Original file line number Diff line number Diff line change
Expand Up @@ -102,8 +102,6 @@ public static partial class Activator

[UnconditionalSuppressMessage("ReflectionAnalysis", "IL2026:RequiresUnreferencedCode",
Justification = "Implementation detail of Activator that linker intrinsically recognizes")]
[UnconditionalSuppressMessage("ReflectionAnalysis", "IL2057:UnrecognizedReflectionPattern",
Justification = "Implementation detail of Activator that linker intrinsically recognizes")]
[UnconditionalSuppressMessage("ReflectionAnalysis", "IL2072:UnrecognizedReflectionPattern",
Justification = "Implementation detail of Activator that linker intrinsically recognizes")]
[UnconditionalSuppressMessage("ReflectionAnalysis", "IL2096:UnrecognizedReflectionPattern",
Expand All @@ -118,32 +116,18 @@ public static partial class Activator
object?[]? activationAttributes,
ref StackCrawlMark stackMark)
{
Type? type = null;
Assembly? assembly = null;
Assembly assembly;
if (assemblyString == null)
{
assembly = Assembly.GetExecutingAssembly(ref stackMark);
}
else
{
AssemblyName assemblyName = new AssemblyName(assemblyString);

if (assemblyName.ContentType == AssemblyContentType.WindowsRuntime)
{
// WinRT type - we have to use Type.GetType
type = Type.GetType(typeName + ", " + assemblyString, throwOnError: true, ignoreCase);
}
else
{
// Classic managed type
assembly = RuntimeAssembly.InternalLoad(assemblyName, ref stackMark, AssemblyLoadContext.CurrentContextualReflectionContext);
}
assembly = RuntimeAssembly.InternalLoad(assemblyName, ref stackMark, AssemblyLoadContext.CurrentContextualReflectionContext);
}

if (type == null)
{
type = assembly!.GetType(typeName, throwOnError: true, ignoreCase);
}
Type? type = assembly.GetType(typeName, throwOnError: true, ignoreCase);
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If this code wasn't needed anymore, is

if (contentType == AssemblyContentType.WindowsRuntime)
sb.Append(", ContentType=WindowsRuntime");
still needed?

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I believe that can also be removed.

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I think that one is reachable:

using System;

Console.WriteLine(AssemblyName.GetAssemblyName(@"C:\Windows\System32\WinMetadata\Windows.UI.winmd"));
Windows.UI, Version=255.255.255.255, Culture=neutral, PublicKeyToken=null, ContentType=WindowsRuntime


object? o = CreateInstance(type!, bindingAttr, binder, args, culture, activationAttributes);

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