Open
Description
namespace System.Runtime.Intrinsics.Arm;
/// VectorT Summary
public abstract partial class Sve2 : AdvSimd /// Feature: FEAT_SVE2 Category: scatterstores
{
/// T: [int, uint], [long, ulong]
public static unsafe void Scatter16BitNarrowing(Vector<T> mask, Vector<T2> addresses, Vector<T> data); // STNT1H
/// T: uint, ulong
public static unsafe void Scatter16BitNarrowing(Vector<T> mask, Vector<T> addresses, Vector<T> data); // STNT1H
/// T: [int, uint], [long, ulong]
public static unsafe void Scatter16BitWithByteOffsetsNarrowing(Vector<T> mask, short* address, Vector<T2> offsets, Vector<T> data); // STNT1H
/// T: uint, ulong
public static unsafe void Scatter16BitWithByteOffsetsNarrowing(Vector<T> mask, ushort* address, Vector<T> offsets, Vector<T> data); // STNT1H
public static unsafe void Scatter16BitWithByteOffsetsNarrowing(Vector<long> mask, short* address, Vector<long> offsets, Vector<long> data); // STNT1H
public static unsafe void Scatter16BitWithByteOffsetsNarrowing(Vector<ulong> mask, ushort* address, Vector<long> offsets, Vector<ulong> data); // STNT1H
public static unsafe void Scatter16BitWithByteOffsetsNarrowing(Vector<long> mask, short* address, Vector<long> indices, Vector<long> data); // STNT1H
public static unsafe void Scatter16BitWithByteOffsetsNarrowing(Vector<ulong> mask, ushort* address, Vector<long> indices, Vector<ulong> data); // STNT1H
public static unsafe void Scatter16BitWithByteOffsetsNarrowing(Vector<long> mask, short* address, Vector<ulong> indices, Vector<long> data); // STNT1H
public static unsafe void Scatter16BitWithByteOffsetsNarrowing(Vector<ulong> mask, ushort* address, Vector<ulong> indices, Vector<ulong> data); // STNT1H
public static unsafe void Scatter32BitNarrowing(Vector<long> mask, Vector<ulong> addresses, Vector<long> data); // STNT1W
public static unsafe void Scatter32BitNarrowing(Vector<ulong> mask, Vector<ulong> addresses, Vector<ulong> data); // STNT1W
public static unsafe void Scatter32BitWithByteOffsetsNarrowing(Vector<long> mask, int* address, Vector<long> offsets, Vector<long> data); // STNT1W
public static unsafe void Scatter32BitWithByteOffsetsNarrowing(Vector<ulong> mask, uint* address, Vector<long> offsets, Vector<ulong> data); // STNT1W
public static unsafe void Scatter32BitWithByteOffsetsNarrowing(Vector<long> mask, int* address, Vector<ulong> offsets, Vector<long> data); // STNT1W
public static unsafe void Scatter32BitWithByteOffsetsNarrowing(Vector<ulong> mask, uint* address, Vector<ulong> offsets, Vector<ulong> data); // STNT1W
public static unsafe void Scatter32BitWithByteOffsetsNarrowing(Vector<long> mask, int* address, Vector<long> indices, Vector<long> data); // STNT1W
public static unsafe void Scatter32BitWithByteOffsetsNarrowing(Vector<ulong> mask, uint* address, Vector<long> indices, Vector<ulong> data); // STNT1W
public static unsafe void Scatter32BitWithByteOffsetsNarrowing(Vector<long> mask, int* address, Vector<ulong> indices, Vector<long> data); // STNT1W
public static unsafe void Scatter32BitWithByteOffsetsNarrowing(Vector<ulong> mask, uint* address, Vector<ulong> indices, Vector<ulong> data); // STNT1W
/// T: [int, uint], [long, ulong]
public static unsafe void Scatter8BitNarrowing(Vector<T> mask, Vector<T2> addresses, Vector<T> data); // STNT1B
/// T: uint, ulong
public static unsafe void Scatter8BitNarrowing(Vector<T> mask, Vector<T> addresses, Vector<T> data); // STNT1B
/// T: [int, uint], [long, ulong]
public static unsafe void Scatter8BitWithByteOffsetsNarrowing(Vector<T> mask, sbyte* address, Vector<T2> offsets, Vector<T> data); // STNT1B
/// T: uint, ulong
public static unsafe void Scatter8BitWithByteOffsetsNarrowing(Vector<T> mask, byte* address, Vector<T> offsets, Vector<T> data); // STNT1B
public static unsafe void Scatter8BitWithByteOffsetsNarrowing(Vector<long> mask, sbyte* address, Vector<long> offsets, Vector<long> data); // STNT1B
public static unsafe void Scatter8BitWithByteOffsetsNarrowing(Vector<ulong> mask, byte* address, Vector<long> offsets, Vector<ulong> data); // STNT1B
/// T: [float, uint], [int, uint], [double, ulong], [long, ulong]
public static unsafe void ScatterNonTemporal(Vector<T> mask, Vector<T2> addresses, Vector<T> data); // STNT1W or STNT1D
/// T: uint, ulong
public static unsafe void ScatterNonTemporal(Vector<T> mask, Vector<T> addresses, Vector<T> data); // STNT1W or STNT1D
/// T: [float, uint], [int, uint], [double, long], [ulong, long], [double, ulong], [long, ulong]
public static unsafe void ScatterNonTemporal(Vector<T> mask, T* base, Vector<T2> offsets, Vector<T> data); // STNT1W or STNT1D
/// T: uint, long, ulong
public static unsafe void ScatterNonTemporal(Vector<T> mask, T* base, Vector<T> offsets, Vector<T> data); // STNT1W or STNT1D
/// T: [double, long], [ulong, long], [double, ulong], [long, ulong]
public static unsafe void ScatterNonTemporal(Vector<T> mask, T* base, Vector<T2> indices, Vector<T> data); // STNT1D
/// T: long, ulong
public static unsafe void ScatterNonTemporal(Vector<T> mask, T* base, Vector<T> indices, Vector<T> data); // STNT1D
/// total method signatures: 32
}