Skip to content

Mono is not unloading collectible assemblies #91641

Closed
@steveharter

Description

@steveharter

Placeholder for now until verified through CI.

The tests being added for #91290 that check if a collectible assembly is unloaded are not passing under Mono. I assume this should work.

Also, even if the Type-based caches that were added in the ActivatorUtilities.cs in the referenced PR are #ifdef'd out (like they are for NetFramework), the tests under Mono still fail suggesting the unload issue is general and that the usage of ConditionalWeakTable<Type, ConstructorInfoEx[]> in ActivatorUtilities.cs is not the reason the tests fail.

Metadata

Metadata

Assignees

No one assigned

    Labels

    needs-area-labelAn area label is needed to ensure this gets routed to the appropriate area ownersruntime-monospecific to the Mono runtime

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions