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Normalize Vector64/Vector128.Create(0)/Create(0,0, ..) to Vector64/Vector128.Zero #63490

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@TIHan

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@TIHan

We should normalize Vector64/Vector128.Create(0) and Vector64/Vector128.Create(0, 0, ..) to become Vector64/Vector128.Zero in the morph phase as to take advantage of the optimizations that we are going to have for Vector64/Vector128.Zero.

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