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MeshNetFramework iOS xcode26.0 b1
Alex Soto edited this page Jun 9, 2025
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1 revision
#MeshNetFramework.framework
diff -ruN /Applications/Xcode_16.4.0.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/MeshNetFramework.framework/Headers/MeshNetFramework.h /Applications/Xcode_26.0.0-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/MeshNetFramework.framework/Headers/MeshNetFramework.h
--- /Applications/Xcode_16.4.0.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/MeshNetFramework.framework/Headers/MeshNetFramework.h 1969-12-31 19:00:00
+++ /Applications/Xcode_26.0.0-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/MeshNetFramework.framework/Headers/MeshNetFramework.h 2025-05-30 22:21:56
@@ -0,0 +1,23 @@
+//
+// MeshNetFramework.h
+// MeshNetFramework
+//
+// Created by Ria Paul on 4/9/25.
+//
+
+// In this header, you should import all the public headers of your framework using statements like #import
+// <MeshNetFramework/PublicHeader.h>
+
+#include <stdint.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+// Declare the functions exposed by the Swift framework
+int32_t connectToPeerNative(const char * host);
+int32_t listenForConnectionNative();
+
+#ifdef __cplusplus
+}
+#endif