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Make IncrementingEventCounter test less timing-sensitive #27621

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Nov 2, 2019
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18 changes: 13 additions & 5 deletions tests/src/tracing/eventcounter/incrementingeventcounter.cs
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,7 @@ namespace BasicEventSourceTests
{
public partial class TestIncrementingEventCounter
{
private static ManualResetEvent evnt = new ManualResetEvent(false);

[EventSource(Name = "SimpleEventSource")]
private sealed class SimpleEventSource : EventSource
Expand All @@ -37,17 +38,19 @@ internal sealed class SimpleEventListener : EventListener
private readonly string _targetSourceName;
private readonly EventLevel _level;
private Dictionary<string, string> args;

private int _iter;

public int incrementSum;
public string displayName;
public string displayUnits;
public string displayRateTimeScale;

public SimpleEventListener(string targetSourceName, EventLevel level)
public SimpleEventListener(string targetSourceName, EventLevel level, int iter)
{
// Store the arguments
_targetSourceName = targetSourceName;
_level = level;
_iter = iter;
incrementSum = 0;
displayName = "";
displayUnits = "";
Expand Down Expand Up @@ -91,28 +94,33 @@ protected override void OnEventWritten(EventWrittenEventArgs eventData)
}
}
}
if (incrementSum == _iter)
{
evnt.Set();
}
}
}
}

public static int Main(string[] args)
{
int iter = 100;

// Create an EventListener.
using (SimpleEventListener myListener = new SimpleEventListener("SimpleEventSource", EventLevel.Verbose))
using (SimpleEventListener myListener = new SimpleEventListener("SimpleEventSource", EventLevel.Verbose, iter))
{
string displayName = "Mock Counter";
string displayUnits = "Count";

SimpleEventSource eventSource = new SimpleEventSource(displayName, displayUnits);
int iter = 100;

// increment 100 times
for (int i = 0; i < iter; i++)
{
eventSource.IncrementCounter();
}

Thread.Sleep(3000);
evnt.WaitOne(10000);

if (iter != myListener.incrementSum)
{
Expand Down