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Aspnet has a defined set of properties which are different from the default values in Arcade so they had to put workarounds. i.e.
- https://github.com/aspnet/Extensions/blob/master/eng/Workarounds.BeforeArcade.props
- https://github.com/aspnet/Extensions/blob/master/eng/Workarounds.AfterArcade.targets
- https://github.com/aspnet/Extensions/blob/master/eng/Workarounds.AfterArcade.props
Full list of properties they had to work around were:
- Xliff tasks for resx generation.
- DebugType == embedded
- Strong name key == MicrosoftShared
- Test framework == xunit 2.4.1-pre.build.4059. (We were on 2.3 and there are breaking changes between 2.3 and 2.4)
- Using ref assemblies from a NuGet package for .NET Framework projects (Microsoft.NETFramework.ReferenceAssemblies). This breaks some ASP.NET scenarios
- MSBuild warnings as errors. Sometimes warnings are inevitable and we don’t have a way to fix the warnings.
- Projects, by default, do not produce packages when calling
dotnet pack
. (This is the opposite default that Microsoft.NET.Sdk chose.) - Any project named “Tests” gets automatic references to xunit. We have some tests that use NUnit.
- The obj/ and bin/ folders are moved to the repo root. (I actually like this but…) it’s not the default MSBuild chose, and we rely on some tools which don’t work unless bin/ and obj/ are in the default MSbuild location.
Is the idea for customers to have these types of workarounds in place defining the values of the properties or we should have a better overriding story in place?
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