Description
This is a tracking issue similar to #887 tracking overall examples.
Please contribute your own ideas & use cases, we'll try to get as many of these in for 3.0 as possible.
NOTHING HERE IS A GUARANTEE!! THIS IS ONLY FOR IDEA TRACKING!!
List of Ideas that I want to implement myself, these aren't my favorites, just the ones I feel are realistic or I have some personal stake in:
(ideas on this list marked with a *
are dreams / far fetched ideas that depend on a variety of factors but are unlikely to ever happen)
- Demo of each officially supported Platform (not all of these I guarantee will become official, but these look interesting)
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Windows
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Linux
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MacOS
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Android
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iOS
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tvOS
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MAUI
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WPF
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WinForms
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Avalonia
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WebGL (Blazor)
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AOT
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AOT (reflection free)
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OpenXR
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WebXR
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Uno*
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AOT (no GC, no reflection, no JIT, similar to ZeroSharp)*
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Tizen*
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Nanoframework*
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PS4/5*
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XBox X*
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Nintendo Switch*
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(Needs investigation: GTK, QT, etc?)
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- Transparent windows (on as many platforms as possible)
- ImGUI floating windows
- Boids Demo (Vulkan/OpenGL/DX/...) (I'd like to have this one on all the platforms to as it seems fairly self contained and easy to port)
- High Performance Compute
- Device Group usage
- OpenCL
- Vulkan
- Headless OpenGL (??)
- Potentially distributed compute? (Cluster compute?)
- Slide Show
- Stream Video from online source (could even be combined with HPC application for on-the-fly encoding & up/down-sampling!)
- MP3/MP4 player
- Turtle Graphics
- Bulk Thumbnail Creator
- Small Image Editor (rotate, flip, re-color, dithering, blur, etc.)
- Basic compute-based path tracing (SDFs)
- Picture-In-Picture handling (both video and advanced like GMaps)
- Picture-In-Picture sidebar game mode (full embed of app on top of game)
- Text Rendering (thank you @propagating)