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[DX12] Missing Binding for Float Type Constants #2274

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@luoluo39

Description

@luoluo39

Summary of feature

Binding for float type constants.

Comments

These constants are missing:

  • D3D12_DEFAULT_BLEND_FACTOR_ALPHA
  • D3D12_DEFAULT_BLEND_FACTOR_BLUE
  • D3D12_DEFAULT_BLEND_FACTOR_GREEN
  • D3D12_DEFAULT_BLEND_FACTOR_RED
  • D3D12_DEFAULT_BORDER_COLOR_COMPONENT
  • D3D12_DEFAULT_DEPTH_BIAS_CLAMP
  • D3D12_DEFAULT_MIP_LOD_BIAS
  • D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS
  • D3D12_DEFAULT_VIEWPORT_MAX_DEPTH
  • D3D12_DEFAULT_VIEWPORT_MIN_DEPTH
  • D3D12_FLOAT32_MAX
  • D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP
  • D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR
  • D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR
  • D3D12_FLOAT_TO_SRGB_OFFSET
  • D3D12_FLOAT_TO_SRGB_SCALE_1
  • D3D12_FLOAT_TO_SRGB_SCALE_2
  • D3D12_FLOAT_TO_SRGB_THRESHOLD
  • D3D12_FTOI_INSTRUCTION_MAX_INPUT
  • D3D12_FTOI_INSTRUCTION_MIN_INPUT
  • D3D12_FTOU_INSTRUCTION_MAX_INPUT
  • D3D12_FTOU_INSTRUCTION_MIN_INPUT
  • D3D12_HS_MAXTESSFACTOR_LOWER_BOUND
  • D3D12_HS_MAXTESSFACTOR_UPPER_BOUND
  • D3D12_LINEAR_GAMMA
  • D3D12_MAX_BORDER_COLOR_COMPONENT
  • D3D12_MAX_DEPTH
  • D3D12_MAX_POSITION_VALUE
  • D3D12_MIN_DEPTH
  • D3D12_MIP_LOD_BIAS_MAX
  • D3D12_MIP_LOD_BIAS_MIN
  • D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH
  • D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT
  • D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT
  • D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM
  • D3D12_SRGB_GAMMA
  • D3D12_SRGB_TO_FLOAT_DENOMINATOR_1
  • D3D12_SRGB_TO_FLOAT_DENOMINATOR_2
  • D3D12_SRGB_TO_FLOAT_EXPONENT
  • D3D12_SRGB_TO_FLOAT_OFFSET
  • D3D12_SRGB_TO_FLOAT_THRESHOLD
  • D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP

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