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Tint is Google's compiler for the WebGPU shader language and is used by libraries such as Babylon.js and Naga. It allows compilation of SPIR-V code to and from WGSL. Used in conjunction with Shaderc and SPIRV-Cross, it will enable a full compilation chain between GLSL/HLSL to and from SPIR-V then to and from WGSL.
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Tint is available via Google Git: https://dawn.googlesource.com/tint
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