Multiplayer: Refactor to combine local and authoritative camera #4432
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Having a local camera which shadows the authoritative camera introduced hidden issues and I expect it will be even more troublesome in the future. So we're back to having one camera.
The original point of having the second camera was so we could have instant camera movements at high ping. But we can also achieve this by just not syncing any cameras in multiplayer while doing instant camera updates. However, not syncing cameras introduced two issues which had to be solved:
Also while I was adding the camera interpolation back, I made the first person camera deceleration a tad bit smoother. But it's pretty subtle.
Fixes: #4426 #4427 #4428