Detailed description is on its way
Originally I wanted asteroids and invaders to be made with instanced static mesh component to improve perfomance, but for some reason generated instances were missing collision. Like, at all. And I honestly no idea why, since the mesh itself had collision and the component setup should be the same as with usual static mesh component (well, except ISMComponent->bMultiBodyOverlap = true;). I could assign collision components to each instance, but decided to stick with regular SM components. If you have any ideas what I missed, suggestions would be highly appreceated.
- Unreal Engine 5.3