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Search Spell Improvements #2520
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I wouldn't touch search at all - for people that want to shit on it there's alt highlighting, for people that don't, there's 100% vanilla search, I'm fine with it being that way |
then maybe an additional game option? Regarding "vanilla": the spell expierenced significant changes during some hellfire patches at the time (at beginning there was no map highlight) - so what exactly does "vanilla" mean? The whole Search spell is a convinient feature. I would be with you if we would talk about changing fundamental spells that influences the game play. |
for some reason the appveyour ci check crashes with |
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Since this by definition is game changing it is pushing the bounds of what DevilutionX aim to do. But I do agree with the primes layid out in the PR description. As we are currently trying to narrow things down for the 1.3.0 release I'm going to push the final decision of what to do here until the 1.4.0 cycle, But if nothing else I think this makes for a very interesting mod feature. |
I added the gameoption (default off) so it should be fine, isn't it? |
if not then maybe close the PR, so that you does not got notified everytime i push to my branch after a rebase |
It still needs a bit of tweaking in this regard.
Thats not a problem for me, and I think it's good if more people notice this and gets to weigh in on it |
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I like the idea of having the automap range modifiable. Would be nice to have this as a mechanic even if it is not surfaced in the game right now, for modding purposes. Actually, I wonder if it wouldn't make even more sense to have automap range be based on light radius. |
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…ices at all to avoid unnecessary map overlays)
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Some Improvement of Devilution reduces the usefullness of the Search spell:
I tried to add some features to make the spell more attractive to be used:
Also unopened container objects are highlighted
Also unopened container items are shown own map as darker blue tile marker.
The automap display range is increased by one every 3 spell levels.