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Releases: dewiniaid/QuickItemSwap

0.3.3

01 Feb 06:55

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Update for Factorio 0.18

0.3.2 (2019-03-14)

15 Mar 06:08

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a.k.a. version 0.3.14159

  • QuickItemSwap can now cycle between item ghosts if you lack the actual item.
    • By default, this excludes items that have not been researched. You can globally disable this in Mod Settings, or you can whitelist specific items.
  • You can now whitelist or blacklist items (default keybind: Alt+Y while holding an item)
    • When cycling between related items, blacklisted items will be ignored (unless they are in your inventory)
    • When cycling between related items, whitelisted items will be allowed (even if they are not yet researched)
    • Blacklisting and whitelisting only affects cases when a ghost would be chosen or if an item would be created (in cheat mode). Items in your inventory are always considered.
    • You can reset your entire blacklist with /qis-clear-blacklist
  • Added support for the train stops in Train Supply Manager
  • Fixed possible crash when cycling blueprints.

0.3.1

28 Feb 04:08

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  • Update for Factorio 0.17.
  • Removed all quickbar logic.
  • Generate group information for belts/splitters/undergrounds procedurally. This should automatically add support for modded belts, such as those from Bob's Logistics.

0.3.0 (2018-04-23)

24 Apr 04:33

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  • Add support for blueprints, blueprint books, deconstruction planners, and similar items from mods.
    • Items of a particular type are treated as members of one group. "Y" will cycle between different blueprint books, for instance.
    • Cycling groups will cycle between selecting a blueprint, a blueprint book, or a deconstruction planner.
    • Other items that have an item_number are also supported when cycling items, but do not support cycling groups.
  • Added support for the Artillery Wagon
  • Add support for Electric Vehicles (locomotives only)
  • Add support for FARL (locomotives only)

Release 0.2.3

13 Dec 19:11

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  • Update for Factorio 0.16
  • Temporarily add support for Batteries Not Included, since a bug in the current Factorio experimental prevents that support from working in the opposite direction.
  • API: Added more verbose error messaging if another mod submits an invalid patch.
  • API: Swapped the order of arguments on apply_patch to make it less likely for someone to inadvertently forget to
    specify source.

Release 0.2.2

11 Dec 21:27

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  • Add support for items from Logistic Train Network, Smarter Trains, Vehicle Wagon, and Nixie Tubes.
  • Add speculative support for artillery wagons.

Release 0.2.1

05 Dec 13:29

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  • Fix default keybindings for Previous Item and Previous Group.
  • Console announcements when a configuration change is detected are now only displayed in debug mode. They also now
    are prefixed with [QuickItemSwap] to indicate they are coming from this mod.

Release 0.2.0

02 Dec 07:56

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0.2.0 (2017-12-01)

  • Made significant internal changes to allow mod integration
  • Added support for items from Creative Mode
  • Added support for creating items from thin air (rather than skipping over them) when your player is in cheat mode (i.e. as a result of the creative mode mode or /c game.players[1].cheat_mode = true). Can be toggled in settings. Has no effect when not in cheat mode.
  • First pass of an API to allow other mods to add recipes.

Release 0.1.1

01 Dec 06:52

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Release 0.1.1 Pre-release
Pre-release

Swap module logic; each tier should be a group rather than each module type.

Release 0.1.0

01 Dec 00:52

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Release 0.1.0 Pre-release
Pre-release

Initial public release