deterministic physics engine for lock-step game development
- Shape
- Plane
- Sphere
- Box
- Convex
- HeightField & WaterShape
- TriangleMesh
- Collision Test Algorithm
- BoxBox
- BoxSphere
- BoxPlane
- SphereSphere
- BoxTriangle
- SphereTriangle
- Contact Algorithm
- SolveConstraint
- [ ]
- Dynamic
- Rigid Body
- Soft Body
- Water Body
- Articulate body
- Scene Manager
- Loose Grid
- Unreal demo(4.27) : UnrealDemo/UnrealDemo.uproject
- UnrealDemo/Content/ThirdPersonCPP/Maps/GRigidTest_Box.umap : 6x6x6 cubes falling test
- UnrealDemo/Content/ThirdPersonCPP/Maps/GPhsics.umap : physics simulation
- UnrealDemo/Content/ThirdPersonCPP/Maps/TestCollisionGPhysics.umap : Test collision algorithm