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Add iOS Support #12
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Now that we have macOS, this might be done? Need to get an iOS/Swift grownup in to check this. |
@schell can this be closed, given your findings with objective-c? |
We have successfully scanned and connected to peripherals on iOS using Our use isn't extensive in any way but it looks like it's working as expected. |
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We might want to call this closable after we update the README to mention support since it's been confirmed, though it might also be nice to get some basic build instructions in too. |
@qwandor yes, exactly. Sorry I was a bit tired last night! |
For build instructions it roughly goes:
That's how I did it, but I know there are many ways to pet a cat, so to speak. |
Since we've got iOS working for multiple people now, both via bare library and flutter, calling this done. |
Not sure how much this relates to #2, i.e. how much of CoreBluetooth code can translate between macOS and iOS. Also need to provide documentation on what's required for getting bluetooth access working in iOS apps with rust code (info.plist additions, background perms, etc).
I have very little Cocoa experience, and all my iOS has been through not-quite-native libraries/frameworks (Xamarin/React Native/etc), so lots of open questions.
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