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In #917 I documented some performance issues during rendering.
Removing these settings for `typedArrayManagerProps` fixes the rendering
performance.
The issue is that we were never using deck.gl to allocate data before
this layer. So I essentially turned off the typed array manager to avoid
any extra memory usage.
But with the H3Layer, we're now passing h3 strings to deck.gl and
letting deck.gl manage the geometry construction. This means that with
the typed array manager turned off we were getting massive performance
hits to allocations and GC.
Also improves perf of the [upcoming
A5Layer](#1001)
cc @felixpalmer
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