Added model shader sample #38
Merged
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Added an example for attaching shaders to models.
Even, as it turned out, you don't need an explicit
Model::set_shader()
function to attach shaders to models, the whole process is still a bit cumbersome. I wonder if we could make it a tiny bit more streamlined.Also, I have no idea how to properly unload unsafely unwrapped
Texture2D
with mipmaps, and yaw-pitch sample doesn't say it either. Having to deal with unsafe code in the main still kinda bugs me the wrong way.Also,
rl.set_camera_mode(&camera, CameraMode::CAMERA_FREE);
doesn't make camera orbit around the target for some reason :/