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lib_path needs to be manually set. #23

@Kaiqgs

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@Kaiqgs

It's bad ergonomics to add your dependency in your game.project and have to also download parts of it (e.g. fmod/res) directly from the repository. It raises questions for synchronization between the versions.

So I propose we create a search within .internal and use miniz to unzip it. Then use this fmod/res folder reference instead.

  • If the user defines lib_path:
    • skip search and read from lib_path.
  • Else
    • search fmod_extension zip & unzip;
      • handle file not fetched (or does not exist) gracefully.

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