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gpu: Match autogen files to code style.
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This CL just run gpu/command_buffer/build_gles2_cmd_buffer.py without any changes.

Review URL: https://codereview.chromium.org/682873003

Cr-Commit-Position: refs/heads/master@{#303078}
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ds-hwang authored and Commit bot committed Nov 6, 2014
1 parent 8e871c6 commit 5eaf06e
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Showing 14 changed files with 1,090 additions and 1,743 deletions.
117 changes: 48 additions & 69 deletions gpu/command_buffer/client/gles2_c_lib_autogen.h
Original file line number Diff line number Diff line change
Expand Up @@ -124,8 +124,8 @@ void GLES2CopyTexImage2D(GLenum target,
GLsizei width,
GLsizei height,
GLint border) {
gles2::GetGLContext()->CopyTexImage2D(
target, level, internalformat, x, y, width, height, border);
gles2::GetGLContext()->CopyTexImage2D(target, level, internalformat, x, y,
width, height, border);
}
void GLES2CopyTexSubImage2D(GLenum target,
GLint level,
Expand All @@ -135,8 +135,8 @@ void GLES2CopyTexSubImage2D(GLenum target,
GLint y,
GLsizei width,
GLsizei height) {
gles2::GetGLContext()->CopyTexSubImage2D(
target, level, xoffset, yoffset, x, y, width, height);
gles2::GetGLContext()->CopyTexSubImage2D(target, level, xoffset, yoffset, x,
y, width, height);
}
GLuint GLES2CreateProgram() {
return gles2::GetGLContext()->CreateProgram();
Expand Down Expand Up @@ -216,8 +216,8 @@ void GLES2FramebufferTexture2D(GLenum target,
GLenum textarget,
GLuint texture,
GLint level) {
gles2::GetGLContext()->FramebufferTexture2D(
target, attachment, textarget, texture, level);
gles2::GetGLContext()->FramebufferTexture2D(target, attachment, textarget,
texture, level);
}
void GLES2FrontFace(GLenum mode) {
gles2::GetGLContext()->FrontFace(mode);
Expand All @@ -244,8 +244,8 @@ void GLES2GetActiveAttrib(GLuint program,
GLint* size,
GLenum* type,
char* name) {
gles2::GetGLContext()->GetActiveAttrib(
program, index, bufsize, length, size, type, name);
gles2::GetGLContext()->GetActiveAttrib(program, index, bufsize, length, size,
type, name);
}
void GLES2GetActiveUniform(GLuint program,
GLuint index,
Expand All @@ -254,8 +254,8 @@ void GLES2GetActiveUniform(GLuint program,
GLint* size,
GLenum* type,
char* name) {
gles2::GetGLContext()->GetActiveUniform(
program, index, bufsize, length, size, type, name);
gles2::GetGLContext()->GetActiveUniform(program, index, bufsize, length, size,
type, name);
}
void GLES2GetAttachedShaders(GLuint program,
GLsizei maxcount,
Expand All @@ -282,8 +282,8 @@ void GLES2GetFramebufferAttachmentParameteriv(GLenum target,
GLenum attachment,
GLenum pname,
GLint* params) {
gles2::GetGLContext()->GetFramebufferAttachmentParameteriv(
target, attachment, pname, params);
gles2::GetGLContext()->GetFramebufferAttachmentParameteriv(target, attachment,
pname, params);
}
void GLES2GetIntegerv(GLenum pname, GLint* params) {
gles2::GetGLContext()->GetIntegerv(pname, params);
Expand Down Expand Up @@ -315,8 +315,8 @@ void GLES2GetShaderPrecisionFormat(GLenum shadertype,
GLenum precisiontype,
GLint* range,
GLint* precision) {
gles2::GetGLContext()->GetShaderPrecisionFormat(
shadertype, precisiontype, range, precision);
gles2::GetGLContext()->GetShaderPrecisionFormat(shadertype, precisiontype,
range, precision);
}
void GLES2GetShaderSource(GLuint shader,
GLsizei bufsize,
Expand Down Expand Up @@ -403,8 +403,8 @@ void GLES2RenderbufferStorage(GLenum target,
GLenum internalformat,
GLsizei width,
GLsizei height) {
gles2::GetGLContext()->RenderbufferStorage(
target, internalformat, width, height);
gles2::GetGLContext()->RenderbufferStorage(target, internalformat, width,
height);
}
void GLES2SampleCoverage(GLclampf value, GLboolean invert) {
gles2::GetGLContext()->SampleCoverage(value, invert);
Expand Down Expand Up @@ -464,15 +464,8 @@ void GLES2TexImage2D(GLenum target,
GLenum format,
GLenum type,
const void* pixels) {
gles2::GetGLContext()->TexImage2D(target,
level,
internalformat,
width,
height,
border,
format,
type,
pixels);
gles2::GetGLContext()->TexImage2D(target, level, internalformat, width,
height, border, format, type, pixels);
}
void GLES2TexParameterf(GLenum target, GLenum pname, GLfloat param) {
gles2::GetGLContext()->TexParameterf(target, pname, param);
Expand All @@ -495,8 +488,8 @@ void GLES2TexSubImage2D(GLenum target,
GLenum format,
GLenum type,
const void* pixels) {
gles2::GetGLContext()->TexSubImage2D(
target, level, xoffset, yoffset, width, height, format, type, pixels);
gles2::GetGLContext()->TexSubImage2D(target, level, xoffset, yoffset, width,
height, format, type, pixels);
}
void GLES2Uniform1f(GLint location, GLfloat x) {
gles2::GetGLContext()->Uniform1f(location, x);
Expand Down Expand Up @@ -608,8 +601,8 @@ void GLES2VertexAttribPointer(GLuint indx,
GLboolean normalized,
GLsizei stride,
const void* ptr) {
gles2::GetGLContext()->VertexAttribPointer(
indx, size, type, normalized, stride, ptr);
gles2::GetGLContext()->VertexAttribPointer(indx, size, type, normalized,
stride, ptr);
}
void GLES2Viewport(GLint x, GLint y, GLsizei width, GLsizei height) {
gles2::GetGLContext()->Viewport(x, y, width, height);
Expand Down Expand Up @@ -657,8 +650,8 @@ void GLES2TexStorage2DEXT(GLenum target,
GLenum internalFormat,
GLsizei width,
GLsizei height) {
gles2::GetGLContext()->TexStorage2DEXT(
target, levels, internalFormat, width, height);
gles2::GetGLContext()->TexStorage2DEXT(target, levels, internalFormat, width,
height);
}
void GLES2GenQueriesEXT(GLsizei n, GLuint* queries) {
gles2::GetGLContext()->GenQueriesEXT(n, queries);
Expand Down Expand Up @@ -709,8 +702,8 @@ GLuint GLES2GetMaxValueInBufferCHROMIUM(GLuint buffer_id,
GLsizei count,
GLenum type,
GLuint offset) {
return gles2::GetGLContext()->GetMaxValueInBufferCHROMIUM(
buffer_id, count, type, offset);
return gles2::GetGLContext()->GetMaxValueInBufferCHROMIUM(buffer_id, count,
type, offset);
}
GLboolean GLES2EnableFeatureCHROMIUM(const char* feature) {
return gles2::GetGLContext()->EnableFeatureCHROMIUM(feature);
Expand All @@ -725,8 +718,8 @@ void* GLES2MapBufferSubDataCHROMIUM(GLuint target,
GLintptr offset,
GLsizeiptr size,
GLenum access) {
return gles2::GetGLContext()->MapBufferSubDataCHROMIUM(
target, offset, size, access);
return gles2::GetGLContext()->MapBufferSubDataCHROMIUM(target, offset, size,
access);
}
void GLES2UnmapBufferSubDataCHROMIUM(const void* mem) {
gles2::GetGLContext()->UnmapBufferSubDataCHROMIUM(mem);
Expand Down Expand Up @@ -762,8 +755,8 @@ void GLES2GetMultipleIntegervCHROMIUM(const GLenum* pnames,
GLuint count,
GLint* results,
GLsizeiptr size) {
gles2::GetGLContext()->GetMultipleIntegervCHROMIUM(
pnames, count, results, size);
gles2::GetGLContext()->GetMultipleIntegervCHROMIUM(pnames, count, results,
size);
}
void GLES2GetProgramInfoCHROMIUM(GLuint program,
GLsizei bufsize,
Expand All @@ -778,8 +771,8 @@ GLuint GLES2CreateImageCHROMIUM(ClientBuffer buffer,
GLsizei width,
GLsizei height,
GLenum internalformat) {
return gles2::GetGLContext()->CreateImageCHROMIUM(
buffer, width, height, internalformat);
return gles2::GetGLContext()->CreateImageCHROMIUM(buffer, width, height,
internalformat);
}
void GLES2DestroyImageCHROMIUM(GLuint image_id) {
gles2::GetGLContext()->DestroyImageCHROMIUM(image_id);
Expand All @@ -795,8 +788,8 @@ void GLES2GetTranslatedShaderSourceANGLE(GLuint shader,
GLsizei bufsize,
GLsizei* length,
char* source) {
gles2::GetGLContext()->GetTranslatedShaderSourceANGLE(
shader, bufsize, length, source);
gles2::GetGLContext()->GetTranslatedShaderSourceANGLE(shader, bufsize, length,
source);
}
void GLES2PostSubBufferCHROMIUM(GLint x, GLint y, GLint width, GLint height) {
gles2::GetGLContext()->PostSubBufferCHROMIUM(x, y, width, height);
Expand All @@ -806,32 +799,32 @@ void GLES2TexImageIOSurface2DCHROMIUM(GLenum target,
GLsizei height,
GLuint ioSurfaceId,
GLuint plane) {
gles2::GetGLContext()->TexImageIOSurface2DCHROMIUM(
target, width, height, ioSurfaceId, plane);
gles2::GetGLContext()->TexImageIOSurface2DCHROMIUM(target, width, height,
ioSurfaceId, plane);
}
void GLES2CopyTextureCHROMIUM(GLenum target,
GLenum source_id,
GLenum dest_id,
GLint level,
GLint internalformat,
GLenum dest_type) {
gles2::GetGLContext()->CopyTextureCHROMIUM(
target, source_id, dest_id, level, internalformat, dest_type);
gles2::GetGLContext()->CopyTextureCHROMIUM(target, source_id, dest_id, level,
internalformat, dest_type);
}
void GLES2DrawArraysInstancedANGLE(GLenum mode,
GLint first,
GLsizei count,
GLsizei primcount) {
gles2::GetGLContext()->DrawArraysInstancedANGLE(
mode, first, count, primcount);
gles2::GetGLContext()->DrawArraysInstancedANGLE(mode, first, count,
primcount);
}
void GLES2DrawElementsInstancedANGLE(GLenum mode,
GLsizei count,
GLenum type,
const void* indices,
GLsizei primcount) {
gles2::GetGLContext()->DrawElementsInstancedANGLE(
mode, count, type, indices, primcount);
gles2::GetGLContext()->DrawElementsInstancedANGLE(mode, count, type, indices,
primcount);
}
void GLES2VertexAttribDivisorANGLE(GLuint index, GLuint divisor) {
gles2::GetGLContext()->VertexAttribDivisorANGLE(index, divisor);
Expand Down Expand Up @@ -917,15 +910,9 @@ void GLES2AsyncTexImage2DCHROMIUM(GLenum target,
GLenum format,
GLenum type,
const void* pixels) {
gles2::GetGLContext()->AsyncTexImage2DCHROMIUM(target,
level,
internalformat,
width,
height,
border,
format,
type,
pixels);
gles2::GetGLContext()->AsyncTexImage2DCHROMIUM(target, level, internalformat,
width, height, border, format,
type, pixels);
}
void GLES2WaitAsyncTexImage2DCHROMIUM(GLenum target) {
gles2::GetGLContext()->WaitAsyncTexImage2DCHROMIUM(target);
Expand Down Expand Up @@ -964,17 +951,9 @@ void GLES2ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order,
GLfloat uv_y,
GLfloat uv_width,
GLfloat uv_height) {
gles2::GetGLContext()->ScheduleOverlayPlaneCHROMIUM(plane_z_order,
plane_transform,
overlay_texture_id,
bounds_x,
bounds_y,
bounds_width,
bounds_height,
uv_x,
uv_y,
uv_width,
uv_height);
gles2::GetGLContext()->ScheduleOverlayPlaneCHROMIUM(
plane_z_order, plane_transform, overlay_texture_id, bounds_x, bounds_y,
bounds_width, bounds_height, uv_x, uv_y, uv_width, uv_height);
}
void GLES2MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) {
gles2::GetGLContext()->MatrixLoadfCHROMIUM(matrixMode, m);
Expand Down
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