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SIMD optimised library for matrix inversion of 2x2, 3x3, and 4x4 matrices.
This is accompanying code for our JCGT / I3D paper, "A Dataset and Explorer for 3D Signed Distance Functions (SDF)".
Mesh optimization library that makes meshes smaller and faster to render
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Learn to use WebGPU for native graphic applications in C++
Repository containing common 3D test models in original format with original source if known and obj mesh
WebGPU implementation of the Gerstner Waves algorithm
The 2013 edition of the Source SDK
WebGPU cross-platform app with CMake/Emscripten
Path tracing with WebGPU compute shaders
Random projects that are too small to have their own repository.
Cross-platform C++ example for WebGPU and Dawn
Rendering algorithms implemented in raw WebGL 2.
⛄ Possibly the smallest compiler ever
Handles environment variables in dart from a .env file.
🚀 A minimal WebGPU example written in C, compiled to WebAssembly (wasm). 🛠️ Ideal for experimenting and preparing for native development without install dependencies (dawn, wgpu-rs).