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React Native + SAFE demo

This is a demo application for React Native development in F# using Fable and the SAFE stack. SAFE is a technology stack that brings together several technologies into a single, coherent stack for typesafe, flexible end-to-end web-enabled applications that are written entirely in F#.

SAFE-Stack

If you want to try it out then please do the following:

Requirements

On OS X/macOS, make sure you have OpenSSL installed and symlinked correctly, as described here: https://www.microsoft.com/net/core#macos.

dotnet SDK 2.0.0 is required but it will be downloaded automatically by the build script if not installed (see below). Other tools like Paket or FAKE will also be installed by the build script.

Make sure React Native works

Running F# code on React Native

  • Pull latest master
  • Open Android Simulator or connect a device in debug mode via USB
  • Run build.cmd debug from command prompt
  • Go to android device simulator and you should see something like

Device Running

  • Go to the F# source in VS Code make a change and save the file
  • Fable watch should pick up this change automatically and compile it
  • Go to android device simulator - change should be visible

This could look like:

Hot loading

Error handling

Unauthorized device

If you run build.cmd debug and it compiles everything, but nothing happens... go to the packager output and search for hints. One pitfall might be "Skipping device, Device is UNAUTHORIZED". With

adb devices

you can see the list of devices, probably one of them is marked as UNAUTHORIZED. First, try

adb kill-server

and try it again. If it doesn't help, you can push the public key onto the device again:

cd ~/.android && adb push adbkey.pub /data/misc/adb/adb_keys

After rebooting the device, access should be granted again.

Licenses not accepted

If the above does not work, and still nothing happens after it compiles everything, the licenses may need to be accepted on your computer. To accept the licenses run the following commands for your platform

On a Mac run the following

$ANDROID_HOME/tools/bin/sdkmanager --update

On Windows run the following

“%ANDROID_HOME%\tools\bin\sdkmanager” --update

Re-run the build script and everything should work.

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