I have a couple of ScriptableObjects where the [ReadOnly] attribute was handy for some ScriptableObjects, blocking user intereference with some fields I only wanted to view for debug in the Inspector when selecting these ScriptableObject Assets.
After upgrading to 2.0.1, the [ReadOnly] no longer does anything to disable the fields as it used to.
Both versions 1.0.3 and 2.0.1 of NaughtyAttributes tested in Unity 2019.3.0f5.