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  • University of Verona

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davide-gith/README.md

Davide Garavaso

Hi, I’m Davide Garavaso, a research fellow and master’s student in Computer Game Development from Verona. I am passionate about physics simulation, programming, and video games, and I aspire to build my career in the video game industry. My research focuses on cloth segmentation using deep learning and the development of a cloth simulator in C++ and OpenGL, implementing both physically-based and position-based techniques. Alongside research, I am expanding my skills through a master’s program, where I develop projects in Unreal Engine, Unity, and C++ exploring areas such as physics programming, gameplay programming and graphic programming. Driven by curiosity and passion, I am motivated by the opportunity to grow professionally, learn new technologies, and contribute to new projects in the video game industry. For further details on my projects and research, please visit my online portoflolio.

Skills and Experience

  • 💻: c/c++
  • 🐍: python

Social

github github linkedin unicode

Contacts

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  1. Cloth-simulation Cloth-simulation Public

    C++

  2. Cyclone-game-engine Cyclone-game-engine Public

    C++

  3. o3d-utility o3d-utility Public

    Python 1