mayaMatchMoveSolver-v0.3.8
david-cattermole
released this
20 Oct 05:07
·
2599 commits
to master
since this release
Release v0.3.8 is the same as v0.3.7 but with a small bug fix.
Download the archive file for your operating system and Maya version, and follow the INSTALL.md instructions.
Below is a list of the bug fixes in v0.3.8.
Bug Fixes
- (#163) Ensure the Solver UI root frames "Set Auto" button sets at least 2 root frames.
Known Issues
- In Maya 2016, the Solver UI disables selection of the Attributes - the cause is unknown.
- Solving per-frame animated attributes fails on Maya 2017 - it is recommended to use Maya 2018+
- Solver engine can become slow with many attributes.
- New v0.3.0 default values will not be used until a new Collection is created. Delete your previous Collection and create a new Collection using the
Solver UI > File > New Collection
menu item. - The Maya viewport is refreshed during solving to force Maya to evaluate all nodes in the solve. This causes slower performance (e.g. 6 seconds verses 30 seconds), but ensures accurate solver results. Users may wish to turn this feature off in the
Solver UI > Edit > Refresh Viewport
check box. - The test suite fails on 3 different solver tests, due to a deviation that is too high, this is intentional and will be fixed in a future version.
- The test suite fails to run on Maya 2018 with
mayapy
, the cause is unknown. - The
mmSolverType
command raises an error with certain flags on Maya 2016 for an unknown reason. This problem is specific to Maya 2016, the same command works on Maya 2017+.