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A library for de/serializing and modifying formats used in Fromsoftware games. Essentially, a Rust port of SoulsFormatsNext

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Uhh hi. Good job finding this I guess. This is essentially a very shitty Rust port of Soulstruct. With a very shitty name (ideas pls???)

It is currently nowhere near finished or even really usable on its own, however, I decided to keep it public on the tiny off chance someone finds it and has some use of whatever's in here.

I'm mostly doing this as a way to learn Rust through actual practice. Credit ofc to Grimrukh for Soulstruct, where a lot of this logic comes from, and the SoulsFormatsNext project.

Soo yh that's about it I'm not gonna get a proper readme going until this library is at least servicable.
This project is under GPL3 because Soulstruct is, even if there's no actual Soulstruct code here.

Currently includes:

  • Oodle implementation for decompressing files (supports versions 6, 8 and 9)
  • DCX header reading and type detection
  • WIP swizzle/deswizzle functionality for console textures
    • Decently optimized morton/z-order algorithms for 8x8 tiles
  • DXGI enums with important info and descriptions
  • Basic binary readers and writers
  • Regulation decryption (not fully parsed as of now)
  • Basic outline for TPF handling, not ready for use yet
  • Complete parsing and handling for FMGs
  • Complete parsing and handling for shoebox layouts
  • Basic parsing for all major non-split binder versions

About

A library for de/serializing and modifying formats used in Fromsoftware games. Essentially, a Rust port of SoulsFormatsNext

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