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Compiling Temp Shader Frag File Alongside shader file #133

@CLFrod

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@CLFrod

I'm trying to use the glslc compiler with this extension since I'm using Vulkan, and I'm trying to get my compilation workflow setup.

The compilation doesn't work though.

I've tried without -c and it always says that it doesn't work with multiple files.

[03.1 14:49:28.692] Using external compiler 'C:\VulkanSDK\1.4.304.1\Bin\glslc.exe' with arguments '-c C:\Users\larry\source\repos\VulkanEngine\VulkanEngine\simple_shader.frag -o C:\Users\larry\source\repos\VulkanEngine\VulkanEngine\frag.spv' on temporal shader file 'C:\Users\larry\AppData\Local\Temp\shader.frag'
[03.1 14:49:28.704] Dumping shader log:
glslc: error: cannot specify -o when generating multiple output files

it still seems to try and compile this shader.frag file alongside my simple_shader.frag file.

Is there something else I'm supposed to do?

Thanks.

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