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QUESTION: How do I stop the extension from marking 'gl_VertexIndex' as an undeclared identifier? #122

@Lexxaro

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@Lexxaro

I'm using the extension for a vulkan project where I'm compiling all my shaders with a custom build tool using the glslc.exe that is provided by the Vulkan SDK. This compiler doesn't know of 'gl_VertexID', so I'd like to use 'gl_VertexIndex'.

For some reason the extension marks 'gl_VertexIndex' as an undeclared identifier. How could I change this behaviour?

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