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Releases: danielfeather/bevy_mod_spritesheet

v0.3.0

17 Jul 11:29
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  • Updated Bevy to 0.14
  • Changed function name of into_layout to create_layout to better represent its function
  • Refactoring and code cleanliness
  • TextureAtlas components will now be inserted with an index of 0 if the Frame doesn't exist within the spritesheet.

v0.2.0

18 May 13:05
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What's Changed

  • Automatic texture loading and support for JSON Hash

New Contributors

Full Changelog: v0.1.0...v0.2.0