A dissolve shader for Unity Shader Graph and Universal Render Pipeline.
This project contains a dissolve shader graph based on the one created by Brackeys, with the additional feature of being able to modify the dissolve y-coordinate in world-space. The accompanying tutorial is available on danielilett.com.
This project was created using Unity 2019.3.0f6 and Universal Render Pipeline 7.1.8.
This project and the corresponding tutorial series were written by Daniel Ilett. Follow him on Twitter for more gamedev tutorials!
This project was released on April 15th 2020.