-
Mirai-Labo
- Tokyo
- www.mirai-labo.com
- @danialias
Lists (2)
Sort Name ascending (A-Z)
Stars
Jetpack Media3 support libraries for media use cases, including ExoPlayer, an extensible media player for Android
SF Symbols for Texts: 2000+ built-in translations in 40 languages + semantic localization key macro for Swift devs
A camera to navigate your SpriteKit scene with multi-touch gestures.
Touch Gesture Recognizers for Axmol Engine.
Touch Gesture Recognizers for Cocos2d-x (3.x) framework
This is my testing of .plist particles file ussage in Axmol . But the catch is - .plist was been generated in Cocos Creator .
rh101 / AxmolGAFPlayer
Forked from CatalystApps/Cocos2dxGAFPlayerGAFPlayer For Axmol Game Engine
An animated number counter made with SpriteKit.
A Discord Bot to deliver Reddit posts into your server
SpriteKit-based game engine, written in Swift, and provided with custom authoring tools
Better Easing for SpriteKit in Swift
Better Easing for SpriteKit
Swift package for parsing and rendering Tiled maps to SKTileMapNode and related nodes
Cross-platform C++ library to copy/paste clipboard content
danialias / axmol
Forked from axmolengine/axmolAxmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)
Axmol Engine Native Helper For All Platforms
When there is no image file available, shows a predetermined image instead crashing
Single-Header Arabic Text Renderer Shaping Engine for axmol/cocos2dx in C++ || Renders arabic text with numbers, vowels, multiline & scrolling!
A modern rebuild of the DemoBot SpriteKit game that was originally released by Apple
This file started on 7 July 2023 as a collection of ready-to-use boilerplates called "SpriteKit Cheatsheet". In March 2024, it became a list of timestamped notes covering various SpriteKit-related …
Extremely fast, in memory, JSON and interface library for modern C++
danialias / EasyJNI-Axmol
Forked from fnz/EasyJNIPainless way to call Java from C++ for Axmol Engine
Infinite scroll for Axmol Engine 2.x. It can be used to create a parallax effect.