Test time-based GenServers instantly. Simulate actor systems with virtual time. Model, simulate, analyze actor systems and generate boilerplate in various Actor Model implementations: in Java, Rust, Pony, Go and C++.
🎬 View Live Examples & Reports • 📊 Interactive Flowchart Reports
Generate production-ready actor system implementations from high-level DSL:
Generator | Language | Framework | Output |
---|---|---|---|
CAF | C++ | C++ Actor Framework | Typed actors, CMake build, Conan deps, tests |
Phony | Go | Phony | Zero-alloc actors, Go modules, tests |
Pony | Pony | Pony Language | Type-safe actors, Corral deps, PonyTest |
Ractor | Rust | Ractor | Gen_server-inspired, Cargo, async/await |
VLINGO | Java | VLINGO XOOM | Protocol actors, Maven, JUnit 5 |
OMNeT++ | C++ | OMNeT++ | Discrete-event simulation, NED files, CMake |
All generators include:
- ✅ Complete build configuration (CMake/Maven/Go modules/Corral)
- ✅ CI/CD pipeline definitions (GitHub Actions)
- ✅ Callback interfaces for custom behavior
- ✅ Comprehensive test suites
- ✅ Production-ready project structure
defmodule MyServer do
use VirtualTimeGenServer # <-- Drop-in replacement for GenServer
def init(state) do
VirtualTimeGenServer.send_after(self(), :work, 1000)
{:ok, state}
end
def handle_info(:work, state) do
VirtualTimeGenServer.send_after(self(), :work, 1000)
{:noreply, %{state | count: state.count + 1}}
end
end
test "100 seconds completes instantly" do
{:ok, clock} = VirtualClock.start_link()
VirtualTimeGenServer.set_virtual_clock(clock)
{:ok, server} = MyServer.start_link(%{count: 0})
VirtualClock.advance(clock, 100_000) # 100s virtual, ~10ms real ⚡
assert GenServer.call(server, :get_count) == 100
end
import ActorSimulation
# Pipeline: producer → consumer
simulation = new(trace: true)
|> add_actor(:producer,
send_pattern: {:rate, 100, :data}, # 100 msgs/sec
targets: [:consumer])
|> add_actor(:consumer,
on_receive: fn :data, s -> {:ok, %{s | count: s.count + 1}} end,
initial_state: %{count: 0})
|> run(duration: 10_000) # 10s virtual in milliseconds
stats = get_stats(simulation)
# producer sent ~1000, consumer received ~1000
OMNeT++ Network Simulations:
simulation = ActorSimulation.new()
|> ActorSimulation.add_actor(:publisher,
send_pattern: {:periodic, 100, :event},
targets: [:sub1, :sub2, :sub3])
|> ActorSimulation.add_actor(:sub1)
|> ActorSimulation.add_actor(:sub2)
|> ActorSimulation.add_actor(:sub3)
# Generate complete OMNeT++ C++ project
{:ok, files} = ActorSimulation.OMNeTPPGenerator.generate(simulation,
network_name: "PubSub",
sim_time_limit: 10)
ActorSimulation.OMNeTPPGenerator.write_to_directory(files, "omnetpp_output/")
C++ Actor Framework (CAF) with Callbacks:
# Generate CAF project with callback interfaces
{:ok, files} = ActorSimulation.CAFGenerator.generate(simulation,
project_name: "PubSubActors",
enable_callbacks: true)
ActorSimulation.CAFGenerator.write_to_directory(files, "caf_output/")
VLINGO XOOM Actors (Java):
# Generate type-safe Java actor system
{:ok, files} = ActorSimulation.VlingoGenerator.generate(simulation,
project_name: "pubsub-actors",
group_id: "com.example",
enable_callbacks: true)
ActorSimulation.VlingoGenerator.write_to_directory(files, "vlingo_output/")
# Then build and test with Maven:
# cd vlingo_output && mvn test
Pony (Capabilities-Secure Actors):
# Generate Pony actor system
{:ok, files} = ActorSimulation.PonyGenerator.generate(simulation,
project_name: "pubsub",
enable_callbacks: true)
ActorSimulation.PonyGenerator.write_to_directory(files, "pony_output/")
# Then build and test:
# cd pony_output && make test
Phony (Go Actors):
# Generate Go actor system with Phony
{:ok, files} = ActorSimulation.PhonyGenerator.generate(simulation,
project_name: "pubsub",
enable_callbacks: true)
ActorSimulation.PhonyGenerator.write_to_directory(files, "phony_output/")
# Then build and test:
# cd phony_output && go test ./...
Ractor (Rust Actors):
# Generate Rust actor system with Ractor
{:ok, files} = ActorSimulation.RactorGenerator.generate(simulation,
project_name: "pubsub",
enable_callbacks: true)
ActorSimulation.RactorGenerator.write_to_directory(files, "ractor_output/")
# Then build and test:
# cd ractor_output && cargo test
Customize WITHOUT touching generated code:
// CAF: publisher_callbacks_impl.cpp
void publisher_callbacks::on_event() {
log_to_database();
send_metrics();
}
// VLINGO: PublisherCallbacksImpl.java
public void onEvent() {
logger.info("Publishing event");
metrics.increment("events.published");
}
// Ractor: publisher.rs
impl PublisherCallbacks for MyPublisherCallbacks {
fn on_event(&self) {
println!("Publishing event with custom handler");
// Add your custom logic here
}
}
simulation = ActorSimulation.new(trace: true)
|> ActorSimulation.add_actor(:client,
send_pattern: {:periodic, 100, :ping},
targets: [:server])
|> ActorSimulation.add_actor(:server,
on_match: [{:ping, fn s -> {:reply, :pong, s} end}])
|> ActorSimulation.run(duration: 1000)
# Generate Mermaid sequence diagram
mermaid = ActorSimulation.trace_to_mermaid(simulation, enhanced: true)
File.write!("diagram.html", ActorSimulation.wrap_mermaid_html(mermaid))
# Open in browser to see message flows!
simulation = ActorSimulation.new()
|> ActorSimulation.add_actor(:producer,
send_pattern: {:rate, 100, :data},
targets: [:stage1, :stage2])
|> ActorSimulation.add_actor(:stage1,
targets: [:sink], # Define targets for flowchart edges
on_receive: fn msg, s -> {:send, [{:sink, msg}], s} end)
|> ActorSimulation.add_actor(:stage2,
targets: [:sink],
on_receive: fn msg, s -> {:send, [{:sink, msg}], s} end)
|> ActorSimulation.add_actor(:sink)
|> ActorSimulation.run(duration: 5000)
# Generate flowchart with embedded statistics
html = ActorSimulation.generate_flowchart_report(simulation,
title: "Pipeline System",
layout: "TB", # Top-to-bottom (or "LR", "RL", "BT")
show_stats_on_nodes: true,
style_by_activity: true # Color-code by message activity
)
File.write!("report.html", html)
# Open in browser to see:
# • Actor topology as Mermaid flowchart
# • Message counts and rates on nodes
# • Activity-based color coding
# • Detailed statistics table
# • Virtual time speedup metrics
# 💡 Tip: For dynamic sends without targets, enable tracing:
# simulation = ActorSimulation.new(trace: true)
def deps do
[
{:gen_server_virtual_time, "~> 0.4.0"}
]
end
Problem | Real Time | Virtual Time |
---|---|---|
Test 1 hour behavior | 1 hour wait | ~10 seconds |
Flaky timing issues | Common | None |
Precise assertions | >= 10 |
== 10 |
Deterministic | No | Yes |
Speedup | 1x | 10-100x |
VirtualTimeGenServer - Test real GenServers with virtual time
- Drop-in replacement:
use VirtualTimeGenServer
instead ofuse GenServer
- All standard callbacks:
handle_call
,handle_cast
,handle_info
- Fast: simulate hours in seconds
Actor Simulation DSL - Prototype distributed systems
- Pattern matching: declarative message handlers
- Send patterns: periodic, rate-based, burst
- Process-in-the-loop: mix real GenServers with simulated actors
- Statistics & tracing built-in
Code Generation - Export to production
- OMNeT++: Industry-standard network simulation in C++
- CAF: Production actor systems with callback interfaces
- Pony: Capabilities-secure, data-race free actors
- Phony: Pony-inspired Go actor library
- Ractor: Gen_server-inspired Rust actors with supervision
- VLINGO XOOM: Type-safe Java actors with scheduling
- Tests included: Catch2, PonyTest, Go tests, Cargo tests, JUnit 5 with CI pipelines
- Fast prototyping: 10-100x faster in Elixir, then scale in production
# Virtual Clock
{:ok, clock} = VirtualClock.start_link()
VirtualClock.advance(clock, 5000) # Jump 5 seconds
VirtualClock.advance_to_next(clock) # Jump to next event
VirtualClock.now(clock) # Current virtual time
# Virtual Time GenServer
use VirtualTimeGenServer
VirtualTimeGenServer.set_virtual_clock(clock)
VirtualTimeGenServer.send_after(pid, msg, delay)
# Actor Simulation (import for clean DSL)
import ActorSimulation
new(trace: true)
|> add_actor(name, opts)
|> add_process(name, module: M, args: args) # Real GenServer!
|> run(duration: ms)
|> get_stats()
|> trace_to_mermaid()
send_pattern: {:periodic, 100, :tick} # Every 100ms
send_pattern: {:rate, 50, :event} # 50 messages/second
send_pattern: {:burst, 10, 500, :batch} # 10 msgs every 500ms
# Pattern matching (declarative)
on_match: [
{:ping, fn s -> {:reply, :pong, s} end},
{:get, fn s -> {:reply, s.value, s} end}
]
# Function handler (imperative)
on_receive: fn msg, state ->
case msg do
:increment -> {:ok, %{state | count: state.count + 1}}
{:set, val} -> {:send, [{:logger, :updated}], %{state | value: val}}
end
end
ActorSimulation.new()
|> ActorSimulation.add_actor(:client,
send_pattern: {:periodic, 100, :get_data},
targets: [:server])
|> ActorSimulation.add_actor(:server,
on_match: [
{:get_data, fn s -> {:reply, {:data, 42}, s} end},
{:save, fn s -> {:reply, :saved, %{s | saved: true}} end}
])
|> ActorSimulation.run(duration: 1000)
forward = fn msg, s -> {:send, [{s.next, msg}], s} end
ActorSimulation.new()
|> ActorSimulation.add_actor(:input,
send_pattern: {:rate, 50, :data},
targets: [:stage1])
|> ActorSimulation.add_actor(:stage1,
on_receive: forward,
initial_state: %{next: :stage2})
|> ActorSimulation.add_actor(:stage2,
on_receive: forward,
initial_state: %{next: :output})
|> ActorSimulation.add_actor(:output)
|> ActorSimulation.run(duration: 10_000)
defmodule MyRealServer do
use VirtualTimeGenServer
def handle_call(:get, _from, state) do
{:reply, state.requests, %{state | requests: state.requests + 1}}
end
end
# Test real GenServer alongside simulated actors
ActorSimulation.new()
|> ActorSimulation.add_process(:real_server, # ← Real GenServer
module: MyRealServer, args: nil)
|> ActorSimulation.add_actor(:client, # ← Simulated actor
send_pattern: {:periodic, 100, {:call, :get}},
targets: [:real_server])
|> ActorSimulation.run(duration: 1000)
Similar to hardware-in-the-loop testing, but for processes.
# OMNeT++ network simulations
mix run examples/omnetpp_demo.exs
cd examples/omnetpp_pubsub
# View the generated network topology in PubSubNetwork.ned
# CAF actor systems (C++)
mix run examples/caf_demo.exs
cd examples/caf_pubsub
# Edit publisher_callbacks_impl.cpp to add your custom code
# VLINGO XOOM Actors (Java)
mix run scripts/generate_vlingo_sample.exs
cd generated/vlingo_loadbalanced
mvn test # Run JUnit 5 tests
# Pony (capabilities-secure)
mix run examples/pony_demo.exs
cd generated/pony_loadbalanced
# Phony (Go)
mix run examples/phony_demo.exs
cd generated/phony_burst
# Ractor (Rust)
mix run examples/ractor_demo.exs
cd generated/ractor_pipeline
cargo test
- OMNeT++ Code Generation - Export to OMNeT++ C++
- CAF Code Generation - Export to CAF with callbacks
- Pony Generator - Capabilities-secure actors
- Phony Generator - Go actor systems
- Ractor Generator - Rust gen_server-inspired actors (NEW!)
- VLINGO XOOM Generator - Type-safe Java actors
- API Documentation - Complete API reference
- Contributing Guide - How to contribute
Processing rate: ~6,000 virtual events per real second (M1 MacBook Pro)
Simulated Time | Real Time | Speedup |
---|---|---|
1 second | ~10ms | 100x |
10 seconds | ~100ms | 100x |
1 minute | ~6s | 10x |
10 minutes | ~60s | 10x |
1 hour | ~6 min | 10x |
- RxJS TestScheduler - Virtual time for reactive programming
- Don't Wait Forever for Tests - Testing philosophy
Contributions welcome! Please see the Contributing Guide.
MIT License - See the LICENSE file for details.