Use a dictionary to speed up RszInstanceList.IndexOf #11
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
I don't think this should be merged. Rather I just wanted to make aware, a very inefficient part of the code, that caused saving a file to take a very long time, if many new game objects were added.
For context, I was programatically taking a file with many enemy spawns and duplicating them around 5 times and saving the file.
This caused an o(n²) search to occur with thousands of calls to
IndexOf
inFixInstanceIndex
.As a quick work around, I swapped the List with a new class that wraps a list but also keeps a dictionary mapping the instances to their index in the list. This changed saving every area file from 30 second process down to near instant.
Ideally someone with better knowledge of the code should optimise the algorithm here so that it isn't doing so many searches through list which can have 300K items.