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@renovate renovate bot commented Aug 13, 2025

This PR contains the following updates:

Package Change Age Adoption Passing Confidence
socket.io (source) 4.0.1 -> 4.6.2 age adoption passing confidence

GitHub Vulnerability Alerts

CVE-2024-38355

Impact

A specially crafted Socket.IO packet can trigger an uncaught exception on the Socket.IO server, thus killing the Node.js process.

node:events:502
    throw err; // Unhandled 'error' event
    ^

Error [ERR_UNHANDLED_ERROR]: Unhandled error. (undefined)
    at new NodeError (node:internal/errors:405:5)
    at Socket.emit (node:events:500:17)
    at /myapp/node_modules/socket.io/lib/socket.js:531:14
    at process.processTicksAndRejections (node:internal/process/task_queues:77:11) {
  code: 'ERR_UNHANDLED_ERROR',
  context: undefined
}

Affected versions

Version range Needs minor update?
4.6.2...latest Nothing to do
3.0.0...4.6.1 Please upgrade to socket.io@4.6.2 (at least)
2.3.0...2.5.0 Please upgrade to socket.io@2.5.1

Patches

This issue is fixed by socketio/socket.io@15af22f, included in socket.io@4.6.2 (released in May 2023).

The fix was backported in the 2.x branch today: socketio/socket.io@d30630b

Workarounds

As a workaround for the affected versions of the socket.io package, you can attach a listener for the "error" event:

io.on("connection", (socket) => {
  socket.on("error", () => {
    // ...
  });
});

For more information

If you have any questions or comments about this advisory:

  • Open a discussion here

Thanks a lot to Paul Taylor for the responsible disclosure.

References


Release Notes

socketio/socket.io (socket.io)

v4.6.2

Compare Source

Bug Fixes
Links

v4.6.1

Compare Source

Bug Fixes
  • properly handle manually created dynamic namespaces (0d0a7a2)
  • types: fix nodenext module resolution compatibility (#​4625) (d0b22c6)
Links

v4.6.0

Compare Source

Bug Fixes
  • add timeout method to remote socket (#​4558) (0c0eb00)
  • typings: properly type emits with timeout (f3ada7d)
Features
Promise-based acknowledgements

This commit adds some syntactic sugar around acknowledgements:

  • emitWithAck()
try {
  const responses = await io.timeout(1000).emitWithAck("some-event");
  console.log(responses); // one response per client
} catch (e) {
  // some clients did not acknowledge the event in the given delay
}

io.on("connection", async (socket) => {
    // without timeout
  const response = await socket.emitWithAck("hello", "world");

  // with a specific timeout
  try {
    const response = await socket.timeout(1000).emitWithAck("hello", "world");
  } catch (err) {
    // the client did not acknowledge the event in the given delay
  }
});
  • serverSideEmitWithAck()
try {
  const responses = await io.timeout(1000).serverSideEmitWithAck("some-event");
  console.log(responses); // one response per server (except itself)
} catch (e) {
  // some servers did not acknowledge the event in the given delay
}

Added in 184f3cf.

Connection state recovery

This feature allows a client to reconnect after a temporary disconnection and restore its state:

  • id
  • rooms
  • data
  • missed packets

Usage:

import { Server } from "socket.io";

const io = new Server({
  connectionStateRecovery: {
    // default values
    maxDisconnectionDuration: 2 * 60 * 1000,
    skipMiddlewares: true,
  },
});

io.on("connection", (socket) => {
  console.log(socket.recovered); // whether the state was recovered or not
});

Here's how it works:

  • the server sends a session ID during the handshake (which is different from the current id attribute, which is public and can be freely shared)
  • the server also includes an offset in each packet (added at the end of the data array, for backward compatibility)
  • upon temporary disconnection, the server stores the client state for a given delay (implemented at the adapter level)
  • upon reconnection, the client sends both the session ID and the last offset it has processed, and the server tries to restore the state

The in-memory adapter already supports this feature, and we will soon update the Postgres and MongoDB adapters. We will also create a new adapter based on Redis Streams, which will support this feature.

Added in 54d5ee0.

Compatibility (for real) with Express middlewares

This feature implements middlewares at the Engine.IO level, because Socket.IO middlewares are meant for namespace authorization and are not executed during a classic HTTP request/response cycle.

Syntax:

io.engine.use((req, res, next) => {
  // do something

  next();
});

// with express-session
import session from "express-session";

io.engine.use(session({
  secret: "keyboard cat",
  resave: false,
  saveUninitialized: true,
  cookie: { secure: true }
}));

// with helmet
import helmet from "helmet";

io.engine.use(helmet());

A workaround was possible by using the allowRequest option and the "headers" event, but this feels way cleaner and works with upgrade requests too.

Added in 24786e7.

Error details in the disconnecting and disconnect events

The disconnect event will now contain additional details about the disconnection reason.

io.on("connection", (socket) => {
  socket.on("disconnect", (reason, description) => {
    console.log(description);
  });
});

Added in 8aa9499.

Automatic removal of empty child namespaces

This commit adds a new option, "cleanupEmptyChildNamespaces". With this option enabled (disabled by default), when a socket disconnects from a dynamic namespace and if there are no other sockets connected to it then the namespace will be cleaned up and its adapter will be closed.

import { createServer } from "node:http";
import { Server } from "socket.io";

const httpServer = createServer();
const io = new Server(httpServer, {
  cleanupEmptyChildNamespaces: true
});

Added in 5d9220b.

A new "addTrailingSlash" option

The trailing slash which was added by default can now be disabled:

import { createServer } from "node:http";
import { Server } from "socket.io";

const httpServer = createServer();
const io = new Server(httpServer, {
  addTrailingSlash: false
});

In the example above, the clients can omit the trailing slash and use /socket.io instead of /socket.io/.

Added in d0fd474.

Performance Improvements
  • precompute the WebSocket frames when broadcasting (da2b542)
Links:

v4.5.4

Compare Source

This release contains a bump of:

Links:

v4.5.3

Compare Source

Bug Fixes
  • typings: accept an HTTP2 server in the constructor (d3d0a2d)
  • typings: apply types to "io.timeout(...).emit()" calls (e357daf)
Links:

v4.5.2

Compare Source

Bug Fixes
  • prevent the socket from joining a room after disconnection (18f3fda)
  • uws: prevent the server from crashing after upgrade (ba497ee)
Links:

v4.5.1

Compare Source

Bug Fixes
  • forward the local flag to the adapter when using fetchSockets() (30430f0)
  • typings: add HTTPS server to accepted types (#​4351) (9b43c91)
Links:

v4.5.0

Compare Source

Bug Fixes
Features
  • add support for catch-all listeners for outgoing packets (531104d)

This is similar to onAny(), but for outgoing packets.

Syntax:

socket.onAnyOutgoing((event, ...args) => {
  console.log(event);
});
  • broadcast and expect multiple acks (8b20457)

Syntax:

io.timeout(1000).emit("some-event", (err, responses) => {
  // ...
});
  • add the "maxPayload" field in the handshake details (088dcb4)

So that clients in HTTP long-polling can decide how many packets they have to send to stay under the maxHttpBufferSize
value.

This is a backward compatible change which should not mandate a new major revision of the protocol (we stay in v4), as
we only add a field in the JSON-encoded handshake data:

0{"sid":"lv_VI97HAXpY6yYWAAAC","upgrades":["websocket"],"pingInterval":25000,"pingTimeout":5000,"maxPayload":1000000}
Links:

v4.4.1

Compare Source

Bug Fixes
Links:

v4.4.0

Compare Source

Bug Fixes
  • only set 'connected' to true after middleware execution (02b0f73)
Features
  • add an implementation based on uWebSockets.js (c0d8c5a)
const { App } = require("uWebSockets.js");
const { Server } = require("socket.io");

const app = new App();
const io = new Server();

io.attachApp(app);

io.on("connection", (socket) => {
  // ...
});

app.listen(3000, (token) => {
  if (!token) {
    console.warn("port already in use");
  }
});
socket.timeout(5000).emit("my-event", (err) => {
  if (err) {
    // the client did not acknowledge the event in the given delay
  }
});
interface SocketData {
  name: string;
  age: number;
}

const io = new Server<ClientToServerEvents, ServerToClientEvents, InterServerEvents, SocketData>();

io.on("connection", (socket) => {
  socket.data.name = "john";
  socket.data.age = 42;
});
Links:

v4.3.2

Compare Source

Bug Fixes
Links:

v4.3.1

Compare Source

Bug Fixes
Links:

v4.3.0

Compare Source

For this release, most of the work was done on the client side, see here.

Bug Fixes
  • typings: add name field to cookie option (#​4099) (033c5d3)
  • send volatile packets with binary attachments (dc81fcf)
Features
Links:

v4.2.0

Compare Source

Bug Fixes
  • typings: allow async listener in typed events (ccfd8ca)
Features
  • ignore the query string when serving client JavaScript (#​4024) (24fee27)
Links:

v4.1.3

Compare Source

Bug Fixes
  • fix io.except() method (94e27cd)
  • remove x-sourcemap header (a4dffc6)
Links:

v4.1.2

Compare Source

Bug Fixes
  • typings: ensure compatibility with TypeScript 3.x (0cb6ac9)
  • ensure compatibility with previous versions of the adapter (a2cf248)
Links:

v4.1.1

Compare Source

Bug Fixes
  • typings: properly type server-side events (b84ed1e)
  • typings: properly type the adapter attribute (891b187)
Links:

v4.1.0

Compare Source

Blog post: https://socket.io/blog/socket-io-4-1-0/

Features
  • add support for inter-server communication (93cce05)
  • notify upon namespace creation (499c892)
  • add a "connection_error" event (7096e98, from engine.io)
  • add the "initial_headers" and "headers" events (2527543, from engine.io)
Links:

v4.0.2

Compare Source

Bug Fixes
  • typings: make "engine" attribute public (b81ce4c)
  • properly export the Socket class (d65b6ee)
Links:

Configuration

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Edited/Blocked Notification

Renovate will not automatically rebase this PR, because it does not recognize the last commit author and assumes somebody else may have edited the PR.

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cypress bot commented Aug 27, 2025

cypress    Run #65070

Run Properties:  status check errored Errored #65070  •  git commit 23633eac35: bump engine.io-parser and patch
Project cypress
Branch Review renovate/npm-socket.io-vulnerability
Run status status check errored Errored #65070
Run duration 03m 12s
Commit git commit 23633eac35: bump engine.io-parser and patch
Committer Jennifer Shehane
View all properties for this run ↗︎

Test results
Tests that failed  Failures 52
Tests that were flaky  Flaky 0
Tests that did not run due to a developer annotating a test with .skip  Pending 0
Tests that did not run due to a failure in a mocha hook  Skipped 0
Tests that passed  Passing 0
View all changes introduced in this branch ↗︎

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