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Building Projects
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Building Projects

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cybrdelic/README.md

Alejandro Figueroa

Software engineer working across production web infrastructure, native applications, GPU computing, computer vision, and simulation.

My production work at my day job includes analytics over 200M+ rows and authentication shared across five services. Independently, I build native Windows software, rendering and physics systems, perception pipelines, and developer tools.

Selected work

  • Falling Dice + Nonlinear Metamaterial Compression — C++20 rigid-body simulation and CPU path tracing alongside a nonlinear beam-lattice solver with plasticity, damage, contact, validation, and STL export.
  • IRIS Ω — converts monocular machine video into a metric articulated world model while keeping measured geometry, appearance support, completion priors, and unknown space separate.
  • Filelight Explorer — native Windows file explorer written in C with a custom UI surface, deep file previews, and D3D11 GLB inspection.
  • Twin Engine — computational hardware and digital-twin work spanning drones, mechatronics, dynamics, validation, deterministic geometry, and offline rendering.

I work primarily in C, C++, TypeScript, Python, Rust, and GPU APIs including D3D11, CUDA, and WebGPU.

Email · Portfolio · PyPI

Pinned Loading

  1. outersense outersense Public

    Webcam-based gaze and attention tracking experiment.

    HTML 3

  2. commitaura commitaura Public

    CLI that generates commit messages from staged Git diffs.

    HTML

  3. eye-sim eye-sim Public

    Interactive eye simulation for web interfaces.

    TypeScript 1

  4. firesim firesim Public

    Real-time 3D fire and fluid simulation powered by WebGPU compute shaders

    TypeScript 1

  5. drone-sim drone-sim Public

    Browser-based drone simulation and control experiment.

    TypeScript