Highlights
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Terrain rendering algorithm in less than 20 lines of code
Use PEFT or Full-parameter to finetune 450+ LLMs (Qwen2.5, InternLM3, GLM4, Llama3.3, Mistral, Yi1.5, Baichuan2, DeepSeek-R1, ...) and 150+ MLLMs (Qwen2.5-VL, Qwen2-Audio, Llama3.2-Vision, Llava, I…
A port of crt-royale from libretro to ReShade
StreamDiffusion: A Pipeline-Level Solution for Real-Time Interactive Generation
Convert gaussian splats between spz and ply file formats
Finetune Llama 3.3, DeepSeek-R1 & Reasoning LLMs 2x faster with 70% less memory! 🦥
real time face swap and one-click video deepfake with only a single image
RAG that intelligently adapts to your use case, data, and queries
Official homepage for "Self-Harmonized Chain of Thought" (NAACL 2025)
Official implementation for "Automatic Chain of Thought Prompting in Large Language Models" (stay tuned & more will be updated)
User-friendly AI Interface (Supports Ollama, OpenAI API, ...)
Guards and protection agnostic to your model or provider
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
A Gradio web UI for Large Language Models with support for multiple inference backends.
Drop in a screenshot and convert it to clean code (HTML/Tailwind/React/Vue)
Welcome to the Llama Cookbook! This is your go to guide for Building with Llama: Getting started with Inference, Fine-Tuning, RAG. We also show you how to solve end to end problems using Llama mode…
User interface engine with an integrated vector design tool, built in Rust
Quickly add MediaPipe Pose Estimation and Detection to your iOS app. Enable powerful features in your app powered by the body or hand.
A scalable general purpose micro-framework for defining dataflows. THIS REPOSITORY HAS BEEN MOVED TO www.github.com/dagworks-inc/hamilton
This project shows how to implement Grounded water drop in Unity